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Adjusted visible portion of frame; completely empirical, as I'm chasing a machine that shipped with a monitor.
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@ -285,7 +285,7 @@ class CRTCBusHandler {
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"uint sample = texture(texID, coordinate).r;"
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"return vec3(float((sample >> 4) & 3u), float((sample >> 2) & 3u), float(sample & 3u)) / 2.0;"
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"}");
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crt_->set_visible_area(Outputs::CRT::Rect(0.05f, 0.05f, 0.9f, 0.9f));
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crt_->set_visible_area(Outputs::CRT::Rect(0.075f, 0.05f, 0.9f, 0.9f));
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}
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/// Destructs the CRT.
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