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Keep source within rectangle.
This gives something vaguely recognisable, sort of, for the test program I'm using.
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@ -237,7 +237,10 @@ struct PointSet: public Command {
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template <bool logical, bool include_source> struct Rectangle: public Command {
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public:
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Rectangle(CommandContext &context) : Command(context) {
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start_x_ = context.destination.v[0];
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if constexpr (include_source) {
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start_x_[0] = context.source.v[0];
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}
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start_x_[1] = context.destination.v[0];
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width_ = context.size.v[0];
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}
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@ -264,7 +267,10 @@ template <bool logical, bool include_source> struct Rectangle: public Command {
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}
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context.size.v[0] = width_;
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context.destination.v[0] = start_x_;
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if constexpr (include_source) {
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context.source.v[0] = start_x_[0];
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}
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context.destination.v[0] = start_x_[1];
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advance_axis<1, include_source>();
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--context.size.v[1];
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@ -277,7 +283,7 @@ template <bool logical, bool include_source> struct Rectangle: public Command {
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}
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private:
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int start_x_ = 0, width_ = 0;
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int start_x_[2]{}, width_ = 0;
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};
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// MARK: - Rectangular moves to/from CPU.
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