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Picked appropriate new-world values for various buffers.

This commit is contained in:
Thomas Harte
2016-05-05 20:00:28 -04:00
parent 284b310074
commit 8284b272ad
2 changed files with 5 additions and 5 deletions

View File

@@ -37,11 +37,11 @@ const GLsizei InputBufferBuilderHeight = 1024;
// This is the size of the intermediate buffers used during composite to RGB conversion // This is the size of the intermediate buffers used during composite to RGB conversion
const GLsizei IntermediateBufferWidth = 2048; const GLsizei IntermediateBufferWidth = 2048;
const GLsizei IntermediateBufferHeight = 1024; const GLsizei IntermediateBufferHeight = 2048;
// Some internal buffer sizes // Some internal buffer sizes
const GLsizeiptr OutputVertexBufferDataSize = 5990400; // a multiple of 6 * OutputVertexSize const GLsizeiptr OutputVertexBufferDataSize = 44928; // a multiple of 6 * OutputVertexSize
const GLsizeiptr SourceVertexBufferDataSize = 8736000; // a multiple of 2 * SourceVertexSize const GLsizeiptr SourceVertexBufferDataSize = 29952; // a multiple of 2 * SourceVertexSize
} }
} }

View File

@@ -374,8 +374,8 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, (GLsizei)output_width, (GLsizei)output_height); glViewport(0, 0, (GLsizei)output_width, (GLsizei)output_height);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
framebuffer->draw((float)output_width / (float)output_height); // framebuffer->draw((float)output_width / (float)output_height);
// compositeTexture->draw((float)output_width / (float)output_height); compositeTexture->draw((float)output_width / (float)output_height);
// drawing commands having been issued, reclaim the array buffer pointer // drawing commands having been issued, reclaim the array buffer pointer
glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer); glBindBuffer(GL_ARRAY_BUFFER, output_array_buffer);