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https://github.com/TomHarte/CLK.git
synced 2024-12-27 01:31:42 +00:00
Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost.
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@ -36,11 +36,11 @@ void Machine::setup_output(float aspect_ratio)
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint c = texture(texID, coordinate).r;"
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"uint y = (c >> 1) & 7u;"
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"uint y = c & 14u;"
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"uint iPhase = (c >> 4);"
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"uint iPhase = (c >> 4);"
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"float phaseOffset = 6.283185308 * float(iPhase + 13u) / 14.0;"
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"float phaseOffset = 6.283185308 * float(iPhase + 13u) / 14.0;"
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"return (float(y) / 7.0) * (1.0 - amplitude) + step(1, iPhase) * amplitude * cos(phase + phaseOffset);"
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"return (float(y) / 14.0) * (1.0 - amplitude) + step(1, iPhase) * amplitude * cos(phase + phaseOffset);"
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"}");
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"}");
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_crt->set_output_device(Outputs::CRT::Television);
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_crt->set_output_device(Outputs::CRT::Television);
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}
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}
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@ -52,11 +52,11 @@ void Machine::switch_region()
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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"{"
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"{"
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"uint c = texture(texID, coordinate).r;"
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"uint c = texture(texID, coordinate).r;"
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"uint y = (c >> 1) & 7u;"
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"uint y = c & 14u;"
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"uint iPhase = (c >> 4);"
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"uint iPhase = (c >> 4);"
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"float phaseOffset = (0.5 + 2.0 * (float(iPhase&1u) - 0.5) * (float((iPhase >> 1) + (iPhase&1u)) / 14.0));"
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"float phaseOffset = (0.5 + 2.0 * (float(iPhase&1u) - 0.5) * (float((iPhase >> 1) + (iPhase&1u)) / 14.0));"
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"return (float(y) / 7.0) * (1.0 - amplitude) + step(4, (iPhase + 2u) & 15u) * amplitude * cos(phase + 6.283185308 * phaseOffset);"
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"return (float(y) / 14.0) * (1.0 - amplitude) + step(4, (iPhase + 2u) & 15u) * amplitude * cos(phase + 6.283185308 * phaseOffset);"
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"}");
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"}");
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_crt->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1);
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_crt->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1);
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}
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}
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@ -343,6 +343,7 @@ void OpenGLOutputBuilder::reset_all_OpenGL_state()
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rgb_filter_shader_program = nullptr;
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rgb_filter_shader_program = nullptr;
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output_shader_program = nullptr;
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output_shader_program = nullptr;
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framebuffer = nullptr;
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framebuffer = nullptr;
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_last_output_width = _last_output_height = 0;
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}
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}
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void OpenGLOutputBuilder::set_openGL_context_will_change(bool should_delete_resources)
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void OpenGLOutputBuilder::set_openGL_context_will_change(bool should_delete_resources)
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