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Switched to the more natural type, which is also signed, making my logic less prone to error.
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@ -583,8 +583,8 @@ void TIA::draw_player(Player &player, CollisionType collision_identity, const in
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if(end < first_pixel) return;
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if(start < first_pixel) start = first_pixel;
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uint8_t &position = position_[position_identity];
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uint8_t &motion = motion_[position_identity];
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int &position = position_[position_identity];
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int &motion = motion_[position_identity];
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bool &is_moving = is_moving_[position_identity];
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// while(start < end)
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// {
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@ -144,8 +144,8 @@ class TIA {
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// movement
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bool horizontal_blank_extend_;
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int horizontal_move_start_time_;
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uint8_t motion_[5];
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uint8_t position_[5];
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int motion_[5];
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int position_[5];
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bool is_moving_[5];
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enum class MotionIndex : uint8_t {
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Ball,
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