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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-30 19:30:17 +00:00

Pulls the call to .update out of the critical section.

This commit is contained in:
Thomas Harte 2020-01-25 14:50:28 -05:00
parent 3f57020b00
commit 9666193c67

View File

@ -628,11 +628,14 @@ int main(int argc, char *argv[]) {
bool should_quit = false;
Uint32 fullscreen_mode = 0;
while(!should_quit) {
// Wait for vsync and draw a new frame (NB: machine_mutex is *not* currently locked).
// Wait for vsync, draw a new frame and post a machine update.
// NB: machine_mutex is *not* currently locked, therefore it shouldn't
// be 'most' of the time.
SDL_GL_SwapWindow(window);
scan_target.update(int(window_width), int(window_height));
scan_target.draw(int(window_width), int(window_height));
if(activity_observer) activity_observer->draw();
updater.update();
// Grab the machine lock and process all pending events.
std::lock_guard<std::mutex> lock_guard(machine_mutex);
@ -854,9 +857,6 @@ int main(int argc, char *argv[]) {
}
}
}
// Request a machine update.
updater.update();
}
// Clean up.