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Restore repeated lookup of timed machine.

This restores culling of abandoned parallel machines during dynamic analysis.
This commit is contained in:
Thomas Harte 2023-01-13 22:02:15 -05:00
parent 3352feb21b
commit 97d93ad55c

View File

@ -43,10 +43,12 @@ struct MachineUpdater {
// Top out at 1/20th of a second; this is a safeguard against a negative
// feedback loop if emulation starts running slowly.
const auto seconds = std::min(Time::seconds(duration), 0.05);
machine->run_for(seconds);
timed_machine = machine->timed_machine();
timed_machine->run_for(seconds);
}
MachineTypes::TimedMachine *machine = nullptr;
Machine::DynamicMachine *machine = nullptr;
MachineTypes::TimedMachine *timed_machine = nullptr;
};
}
@ -148,7 +150,7 @@ struct ActivityObserver: public Activity::Observer {
[missingROMs appendString:[NSString stringWithUTF8String:wstring_converter.to_bytes(description).c_str()]];
return nil;
}
updater.performer.machine = _machine->timed_machine();
updater.performer.machine = _machine.get();
if(updater.performer.machine) {
updater.start();
}
@ -687,7 +689,7 @@ struct ActivityObserver: public Activity::Observer {
updater.enqueue([weakSelf] {
CSMachine *const strongSelf = weakSelf;
if(strongSelf) {
strongSelf->updater.performer.machine->flush_output(MachineTypes::TimedMachine::Output::Audio);
strongSelf->updater.performer.timed_machine->flush_output(MachineTypes::TimedMachine::Output::Audio);
}
});
}
@ -703,7 +705,7 @@ struct ActivityObserver: public Activity::Observer {
// Grab a pointer to the timed machine from somewhere where it has already
// been dynamically cast, to avoid that cost here.
MachineTypes::TimedMachine *const timed_machine = strongSelf->updater.performer.machine;
MachineTypes::TimedMachine *const timed_machine = strongSelf->updater.performer.timed_machine;
// Definitely update video; update audio too if that pipeline is looking a little dry.
auto outputs = MachineTypes::TimedMachine::Output::Video;