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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00

Made further attempts to improve synchronisation and interrelated timing between display and machine update.

This commit is contained in:
Thomas Harte 2016-04-20 22:35:46 -04:00
parent d9a9dffe63
commit 9c89b668ae
3 changed files with 37 additions and 15 deletions

View File

@ -35,19 +35,29 @@ class MachineDocument: NSDocument, CSOpenGLViewDelegate, CSOpenGLViewResponderDe
var intendedCyclesPerSecond: Int64 = 0
private var cycleCountError: Int64 = 0
private var lastTime: CVTimeStamp?
final func openGLView(view: CSOpenGLView, didUpdateToTime time: CVTimeStamp) {
private var skippedFrames = 0
final func openGLView(view: CSOpenGLView, didUpdateToTime time: CVTimeStamp, didSkipPreviousUpdate : Bool, frequency : Double) {
if let lastTime = lastTime {
// perform (time passed in seconds) * (intended cycles per second), converting and
// maintaining an error count to deal with underflow
let videoTimeScale64 = Int64(time.videoTimeScale)
let videoTimeCount = ((time.videoTime - lastTime.videoTime) * intendedCyclesPerSecond) + cycleCountError
cycleCountError = videoTimeCount % videoTimeScale64
let numberOfCycles = videoTimeCount / videoTimeScale64
var numberOfCycles = videoTimeCount / videoTimeScale64
// if the emulation has fallen too far behind then silently limit the request;
// if the emulation has fallen behind then silently limit the request;
// some actions e.g. the host computer waking after sleep may give us a
// prohibitive backlog
runForNumberOfCycles(min(Int32(numberOfCycles), Int32(intendedCyclesPerSecond / 25)))
if didSkipPreviousUpdate {
skippedFrames++
} else {
skippedFrames = 0
}
if skippedFrames > 4 {
numberOfCycles = min(numberOfCycles, Int64(Double(intendedCyclesPerSecond) * frequency))
}
runForNumberOfCycles(Int32(numberOfCycles))
}
lastTime = time
}

View File

@ -13,12 +13,12 @@
@protocol CSOpenGLViewDelegate
/*!
Tells the delegate that time has advanced. This method will always be called on the same queue
as the @c CSOpenGLViewResponderDelegate methods.
Tells the delegate that time has advanced.
@param view The view sending the message.
@param time The time to which time has advanced.
@param didSkipPreviousUpdate @c YES if the previous update that would have occurred was skipped because a didUpdateToTime: call prior to that was still ongoing; @c NO otherwise.
*/
- (void)openGLView:(nonnull CSOpenGLView *)view didUpdateToTime:(CVTimeStamp)time;
- (void)openGLView:(nonnull CSOpenGLView *)view didUpdateToTime:(CVTimeStamp)time didSkipPreviousUpdate:(BOOL)didSkipPreviousUpdate frequency:(double)frequency;
/*!
Requests that the delegate produce an image of its current output state. May be called on

View File

@ -13,6 +13,7 @@
@implementation CSOpenGLView {
CVDisplayLinkRef _displayLink;
uint32_t _updateIsOngoing;
BOOL _hasSkipped;
}
- (void)prepareOpenGL
@ -23,7 +24,7 @@
// Create a display link capable of being used with all active displays
CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
// Set the renderer output callback function
CVDisplayLinkSetOutputCallback(_displayLink, DisplayLinkCallback, (__bridge void * __nullable)(self));
@ -42,25 +43,36 @@
static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext)
{
CSOpenGLView *view = (__bridge CSOpenGLView *)displayLinkContext;
[view drawAtTime:now];
CSOpenGLView *const view = (__bridge CSOpenGLView *)displayLinkContext;
[view drawAtTime:now frequency:CVDisplayLinkGetActualOutputVideoRefreshPeriod(displayLink)];
return kCVReturnSuccess;
}
- (void)drawAtTime:(const CVTimeStamp *)now
- (void)drawAtTime:(const CVTimeStamp *)now frequency:(double)frequency
{
const uint32_t processingMask = 0x01;
const uint32_t drawingMask = 0x02;
// Always post a -openGLView:didUpdateToTime:. This is the hook upon which the substantial processing occurs.
[self.delegate openGLView:self didUpdateToTime:*now];
if(!OSAtomicTestAndSet(processingMask, &_updateIsOngoing))
{
CVTimeStamp time = *now;
BOOL didSkip = _hasSkipped;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
[self.delegate openGLView:self didUpdateToTime:time didSkipPreviousUpdate:didSkip frequency:frequency];
OSAtomicTestAndClear(processingMask, &_updateIsOngoing);
});
_hasSkipped = NO;
} else _hasSkipped = YES;
// Draw the display only if a previous draw is not still ongoing. -drawViewOnlyIfDirty: is guaranteed
// to be safe to call concurrently with -openGLView:updateToTime: so there's no need to worry about
// the above interrupting the below or vice versa.
const uint32_t activityMask = 0x01;
if(!OSAtomicTestAndSet(activityMask, &_updateIsOngoing))
if(!OSAtomicTestAndSet(drawingMask, &_updateIsOngoing))
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
[self drawViewOnlyIfDirty:YES];
OSAtomicTestAndClear(activityMask, &_updateIsOngoing);
OSAtomicTestAndClear(drawingMask, &_updateIsOngoing);
});
}
}