mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-19 08:31:11 +00:00
Do a better job of keeping the queue populated.
This commit is contained in:
parent
f2fb9cf596
commit
a1544f3033
@ -42,10 +42,10 @@ static NSLock *CSAudioQueueDeallocLock;
|
||||
[_storedBuffersLock lock];
|
||||
const int buffers = atomic_fetch_add(&_enqueuedBuffers, -1);
|
||||
|
||||
// If that leaves nothing in the queue, re-enqueue whatever just came back in order to keep the
|
||||
// queue going. AudioQueues seem to stop playing and never restart no matter how much encouragement
|
||||
// if exhausted.
|
||||
if(!buffers) {
|
||||
// If that suggests the queue may be exhausted soon, re-enqueue whatever just came back in order to
|
||||
// keep the queue going. AudioQueues seem to stop playing and never restart no matter how much
|
||||
// encouragement if exhausted.
|
||||
if(buffers == 1) {
|
||||
AudioQueueEnqueueBuffer(theAudioQueue, buffer, 0, NULL);
|
||||
atomic_fetch_add(&_enqueuedBuffers, 1);
|
||||
} else {
|
||||
@ -73,7 +73,7 @@ static void audioOutputCallback(
|
||||
}
|
||||
|
||||
- (BOOL)isRunningDry {
|
||||
return atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed) < 2;
|
||||
return atomic_load_explicit(&_enqueuedBuffers, memory_order_relaxed) < 3;
|
||||
}
|
||||
|
||||
#pragma mark - Standard object lifecycle
|
||||
@ -167,7 +167,7 @@ static void audioOutputCallback(
|
||||
[_storedBuffersLock unlock];
|
||||
return;
|
||||
}
|
||||
atomic_fetch_add(&_enqueuedBuffers, 1);
|
||||
const int enqueuedBuffers = atomic_fetch_add(&_enqueuedBuffers, 1);
|
||||
|
||||
AudioQueueBufferRef newBuffer;
|
||||
AudioQueueAllocateBuffer(_audioQueue, (UInt32)bufferBytes * 2, &newBuffer);
|
||||
@ -179,7 +179,9 @@ static void audioOutputCallback(
|
||||
|
||||
// 'Start' the queue. This is documented to be a no-op if the queue is already started,
|
||||
// and it's better to defer starting it until at least some data is available.
|
||||
AudioQueueStart(_audioQueue, NULL);
|
||||
if(enqueuedBuffers > 3) {
|
||||
AudioQueueStart(_audioQueue, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma mark - Sampling Rate getters
|
||||
|
Loading…
Reference in New Issue
Block a user