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Tweaks Vic20 Machine parent class order so that when turned into a CRTMachine, still successfully dynamically casts as a ConfigurationTarget.
More thorough thought is required.
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@ -66,8 +66,8 @@ enum JoystickInput {
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};
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class Machine:
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public ConfigurationTarget::Machine,
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public CRTMachine::Machine,
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public ConfigurationTarget::Machine,
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public KeyboardMachine::Machine {
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public:
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virtual ~Machine();
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