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Switching explicitly to one pixel per sample eliminates the need for a bookender.
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@ -34,13 +34,6 @@ namespace {
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static const int real_time_clock_interrupt_2 = 56704;
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static const int display_end_interrupt_1 = (first_graphics_line + display_end_interrupt_line)*cycles_per_line;
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static const int display_end_interrupt_2 = (first_graphics_line + field_divider_line + display_end_interrupt_line)*cycles_per_line;
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struct FourBPPBookender: public Outputs::CRT::TextureBuilder::Bookender {
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void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) {
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*left_bookend = static_cast<uint8_t>(((*left_value) & 0x0f) | (((*left_value) & 0x0f) << 4));
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*right_bookend = static_cast<uint8_t>(((*right_value) & 0xf0) | (((*right_value) & 0xf0) >> 4));
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}
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};
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}
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// MARK: - Lifecycle
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@ -57,8 +50,6 @@ VideoOutput::VideoOutput(uint8_t *memory) : ram_(memory) {
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"uint texValue = texture(sampler, coordinate).r;"
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"return vec3( uvec3(texValue) & uvec3(4u, 2u, 1u));"
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"}");
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std::unique_ptr<Outputs::CRT::TextureBuilder::Bookender> bookender(new FourBPPBookender);
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crt_->set_bookender(std::move(bookender));
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// TODO: as implied below, I've introduced a clock's latency into the graphics pipeline somehow. Investigate.
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crt_->set_visible_area(crt_->get_rect_for_area(first_graphics_line - 1, 256, (first_graphics_cycle+1) * crt_cycles_multiplier, 80 * crt_cycles_multiplier, 4.0f / 3.0f));
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}
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@ -346,10 +346,6 @@ class CRT {
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});
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}
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inline void set_bookender(std::unique_ptr<TextureBuilder::Bookender> bookender) {
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openGL_output_builder_.texture_builder.set_bookender(std::move(bookender));
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}
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inline void set_video_signal(VideoSignal video_signal) {
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enqueue_openGL_function([video_signal, this] {
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openGL_output_builder_.set_video_signal(video_signal);
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@ -36,19 +36,6 @@ const GLenum formatForDepth(std::size_t depth) {
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}
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}
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struct DefaultBookender: public TextureBuilder::Bookender {
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public:
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DefaultBookender(std::size_t bytes_per_pixel) : bytes_per_pixel_(bytes_per_pixel) {}
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void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) {
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std::memcpy(left_bookend, left_value, bytes_per_pixel_);
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std::memcpy(right_bookend, right_value, bytes_per_pixel_);
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}
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private:
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std::size_t bytes_per_pixel_;
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};
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}
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TextureBuilder::TextureBuilder(std::size_t bytes_per_pixel, GLenum texture_unit) :
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@ -58,8 +45,6 @@ TextureBuilder::TextureBuilder(std::size_t bytes_per_pixel, GLenum texture_unit)
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bind();
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormatForDepth(bytes_per_pixel), InputBufferBuilderWidth, InputBufferBuilderHeight, 0, formatForDepth(bytes_per_pixel), GL_UNSIGNED_BYTE, nullptr);
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set_bookender(nullptr);
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}
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TextureBuilder::~TextureBuilder() {
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@ -119,17 +104,9 @@ void TextureBuilder::reduce_previous_allocation_to(std::size_t actual_length) {
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// Bookend the allocation with duplicates of the first and last pixel, to protect
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// against rounding errors when this run is drawn.
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// TODO: allow somebody else to specify the rule for generating a left-padding value and
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// a right-padding value.
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uint8_t *start_pointer = pointer_to_location(write_area_.x, write_area_.y) - bytes_per_pixel_;
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bookender_->add_bookends(&start_pointer[bytes_per_pixel_], &start_pointer[actual_length * bytes_per_pixel_], start_pointer, &start_pointer[(actual_length + 1) * bytes_per_pixel_]);
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}
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void TextureBuilder::set_bookender(std::unique_ptr<TextureBuilder::Bookender> bookender) {
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bookender_ = std::move(bookender);
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if(!bookender_) {
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bookender_.reset(new DefaultBookender(bytes_per_pixel_));
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}
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std::memcpy(start_pointer, &start_pointer[bytes_per_pixel_], bytes_per_pixel_);
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std::memcpy(&start_pointer[(actual_length + 1) * bytes_per_pixel_], &start_pointer[actual_length * bytes_per_pixel_], bytes_per_pixel_);
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}
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bool TextureBuilder::retain_latest() {
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@ -98,22 +98,6 @@ class TextureBuilder {
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/// allocated, indicating their final resting locations and their lengths.
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void flush(const std::function<void(const std::vector<WriteArea> &write_areas, std::size_t count)> &);
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/// A Bookender helps to paper over precision errors when rendering; its job is to provide single-sample
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/// extensions that duplicate the left and right edges of a written area. By default the texture builder will
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/// simply copy the appropriate number of bytes per pixel, but if the client is using a packed pixel format
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/// then that may be incorrect, e.g. if each sample is a byte but contains two pixels, each in a single nibble,
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/// then the correct duplication might be a byte composed of copies of the two top nibbles as the left bookend,
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/// and one composed of copies of the two bottom nibbles on the right.
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struct Bookender {
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/// Writes to left_bookend the sample that should appear as a continuation before the left_value;
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/// writes to right_bookend the sample that should appear as a continuation after right_value.
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virtual void add_bookends(uint8_t *const left_value, uint8_t *const right_value, uint8_t *left_bookend, uint8_t *right_bookend) = 0;
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};
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/// Sets the current bookender. The bookender be called synchronously within the builder-writing thread.
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/// Supply nullptr to engage the default bookender.
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void set_bookender(std::unique_ptr<Bookender> bookender);
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/// Binds this texture to the unit supplied at instantiation.
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void bind();
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@ -140,8 +124,6 @@ class TextureBuilder {
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// Caveat: reset to the origin upon a submit. So used in comparison by flush to
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// determine whether the current batch of write areas needs to be relocated.
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uint16_t write_areas_start_x_ = 0, write_areas_start_y_ = 0;
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std::unique_ptr<Bookender> bookender_;
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};
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}
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