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Fixed comment.
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@ -41,7 +41,7 @@ const GLsizei IntermediateBufferHeight = 1024;
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// Some internal buffer sizes
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const GLsizeiptr OutputVertexBufferDataSize = OutputVertexSize * IntermediateBufferHeight; // i.e. the maximum number of scans of output that can be created between draws
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const GLsizeiptr SourceVertexBufferDataSize = SourceVertexSize * IntermediateBufferHeight * 2; // a multiple of 2 * SourceVertexSize
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const GLsizeiptr SourceVertexBufferDataSize = SourceVertexSize * IntermediateBufferHeight * 2; // (the maximum number of scans) * conservative, high guess at a maximumum number of events likely to occur within a scan
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}
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}
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