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Zooms out the CPC a little more.
To fix the maximum amount of content that I can, at least for now.
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@ -339,7 +339,7 @@ class CRTCBusHandler {
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"uint sample = texture(texID, coordinate).r;"
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"return vec3(float((sample >> 4) & 3u), float((sample >> 2) & 3u), float(sample & 3u)) / 2.0;"
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"}");
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crt_->set_visible_area(Outputs::CRT::Rect(0.11f, 0.1f, 0.85f, 0.85f));
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crt_->set_visible_area(Outputs::CRT::Rect(0.1072f, 0.08f, 0.875f, 0.875f));
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crt_->set_video_signal(Outputs::CRT::VideoSignal::RGB);
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}
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