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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-06 01:28:57 +00:00

Merge pull request #259 from TomHarte/Vic20Keyboard

Consolidates Vic-20 keyboard code.
This commit is contained in:
Thomas Harte 2017-10-19 22:28:11 -04:00 committed by GitHub
commit afbd1c425c
8 changed files with 123 additions and 167 deletions

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@ -1,25 +0,0 @@
//
// CharacterMapper.hpp
// Clock Signal
//
// Created by Thomas Harte on 03/08/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#ifndef Machines_Commodore_Vic20_CharacterMapper_hpp
#define Machines_Commodore_Vic20_CharacterMapper_hpp
#include "../../Typer.hpp"
namespace Commodore {
namespace Vic20 {
class CharacterMapper: public ::Utility::CharacterMapper {
public:
uint16_t *sequence_for_character(char character);
};
}
}
#endif /* CharacterMapper_hpp */

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@ -1,16 +1,77 @@
//
// CharacterMapper.cpp
// KeyboardMapper.cpp
// Clock Signal
//
// Created by Thomas Harte on 03/08/2017.
// Created by Thomas Harte on 10/10/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#include "CharacterMapper.hpp"
#include "Keyboard.hpp"
#include "Vic20.hpp"
using namespace Commodore::Vic20;
uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
#define BIND(source, dest) case Inputs::Keyboard::Key::source: return Commodore::Vic20::dest
switch(key) {
default: break;
BIND(k0, Key0); BIND(k1, Key1); BIND(k2, Key2); BIND(k3, Key3); BIND(k4, Key4);
BIND(k5, Key5); BIND(k6, Key6); BIND(k7, Key7); BIND(k8, Key8); BIND(k9, Key9);
BIND(Q, KeyQ); BIND(W, KeyW); BIND(E, KeyE); BIND(R, KeyR); BIND(T, KeyT);
BIND(Y, KeyY); BIND(U, KeyU); BIND(I, KeyI); BIND(O, KeyO); BIND(P, KeyP);
BIND(A, KeyA); BIND(S, KeyS); BIND(D, KeyD); BIND(F, KeyF); BIND(G, KeyG);
BIND(H, KeyH); BIND(J, KeyJ); BIND(K, KeyK); BIND(L, KeyL);
BIND(Z, KeyZ); BIND(X, KeyX); BIND(C, KeyC); BIND(V, KeyV);
BIND(B, KeyB); BIND(N, KeyN); BIND(M, KeyM);
BIND(BackTick, KeyLeft);
BIND(Hyphen, KeyPlus);
BIND(Equals, KeyDash);
BIND(F11, KeyGBP);
BIND(F12, KeyHome);
BIND(Tab, KeyControl);
BIND(OpenSquareBracket, KeyAt);
BIND(CloseSquareBracket, KeyAsterisk);
BIND(BackSlash, KeyRestore);
BIND(Hash, KeyUp);
BIND(F10, KeyUp);
BIND(Semicolon, KeyColon);
BIND(Quote, KeySemicolon);
BIND(F9, KeyEquals);
BIND(LeftMeta, KeyCBM);
BIND(LeftOption, KeyCBM);
BIND(RightOption, KeyCBM);
BIND(RightMeta, KeyCBM);
BIND(LeftShift, KeyLShift);
BIND(RightShift, KeyRShift);
BIND(Comma, KeyComma);
BIND(FullStop, KeyFullStop);
BIND(ForwardSlash, KeySlash);
BIND(Right, KeyRight);
BIND(Down, KeyDown);
BIND(Enter, KeyReturn);
BIND(Space, KeySpace);
BIND(BackSpace, KeyDelete);
BIND(Escape, KeyRunStop);
BIND(F1, KeyF1);
BIND(F3, KeyF3);
BIND(F5, KeyF5);
BIND(F7, KeyF7);
}
#undef BIND
return KeyboardMachine::Machine::KeyNotMapped;
}
uint16_t *CharacterMapper::sequence_for_character(char character) {
#define KEYS(...) {__VA_ARGS__, KeyboardMachine::Machine::KeyEndSequence}
#define SHIFT(...) {KeyLShift, __VA_ARGS__, KeyboardMachine::Machine::KeyEndSequence}

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@ -0,0 +1,52 @@
//
// KeyboardMapper.hpp
// Clock Signal
//
// Created by Thomas Harte on 10/10/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#ifndef Machines_Commodore_Vic20_KeyboardMapper_hpp
#define Machines_Commodore_Vic20_KeyboardMapper_hpp
#include "../../KeyboardMachine.hpp"
#include "../../Typer.hpp"
namespace Commodore {
namespace Vic20 {
enum Key: uint16_t {
#define key(line, mask) (((mask) << 3) | (line))
Key2 = key(7, 0x01), Key4 = key(7, 0x02), Key6 = key(7, 0x04), Key8 = key(7, 0x08),
Key0 = key(7, 0x10), KeyDash = key(7, 0x20), KeyHome = key(7, 0x40), KeyF7 = key(7, 0x80),
KeyQ = key(6, 0x01), KeyE = key(6, 0x02), KeyT = key(6, 0x04), KeyU = key(6, 0x08),
KeyO = key(6, 0x10), KeyAt = key(6, 0x20), KeyUp = key(6, 0x40), KeyF5 = key(6, 0x80),
KeyCBM = key(5, 0x01), KeyS = key(5, 0x02), KeyF = key(5, 0x04), KeyH = key(5, 0x08),
KeyK = key(5, 0x10), KeyColon = key(5, 0x20), KeyEquals = key(5, 0x40), KeyF3 = key(5, 0x80),
KeySpace = key(4, 0x01), KeyZ = key(4, 0x02), KeyC = key(4, 0x04), KeyB = key(4, 0x08),
KeyM = key(4, 0x10), KeyFullStop = key(4, 0x20), KeyRShift = key(4, 0x40), KeyF1 = key(4, 0x80),
KeyRunStop = key(3, 0x01), KeyLShift = key(3, 0x02), KeyX = key(3, 0x04), KeyV = key(3, 0x08),
KeyN = key(3, 0x10), KeyComma = key(3, 0x20), KeySlash = key(3, 0x40), KeyDown = key(3, 0x80),
KeyControl = key(2, 0x01), KeyA = key(2, 0x02), KeyD = key(2, 0x04), KeyG = key(2, 0x08),
KeyJ = key(2, 0x10), KeyL = key(2, 0x20), KeySemicolon = key(2, 0x40), KeyRight = key(2, 0x80),
KeyLeft = key(1, 0x01), KeyW = key(1, 0x02), KeyR = key(1, 0x04), KeyY = key(1, 0x08),
KeyI = key(1, 0x10), KeyP = key(1, 0x20), KeyAsterisk = key(1, 0x40), KeyReturn = key(1, 0x80),
Key1 = key(0, 0x01), Key3 = key(0, 0x02), Key5 = key(0, 0x04), Key7 = key(0, 0x08),
Key9 = key(0, 0x10), KeyPlus = key(0, 0x20), KeyGBP = key(0, 0x40), KeyDelete = key(0, 0x80),
KeyRestore = 0xfffd
#undef key
};
struct KeyboardMapper: public KeyboardMachine::Machine::KeyboardMapper {
uint16_t mapped_key_for_key(Inputs::Keyboard::Key key);
};
struct CharacterMapper: public ::Utility::CharacterMapper {
uint16_t *sequence_for_character(char character);
};
}
}
#endif /* KeyboardMapper_hpp */

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@ -1,73 +0,0 @@
//
// KeyboardMapper.cpp
// Clock Signal
//
// Created by Thomas Harte on 10/10/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#include "KeyboardMapper.hpp"
#include "Vic20.hpp"
using namespace Commodore::Vic20;
uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) {
#define BIND(source, dest) case Inputs::Keyboard::Key::source: return Commodore::Vic20::dest
switch(key) {
default: break;
BIND(k0, Key0); BIND(k1, Key1); BIND(k2, Key2); BIND(k3, Key3); BIND(k4, Key4);
BIND(k5, Key5); BIND(k6, Key6); BIND(k7, Key7); BIND(k8, Key8); BIND(k9, Key9);
BIND(Q, KeyQ); BIND(W, KeyW); BIND(E, KeyE); BIND(R, KeyR); BIND(T, KeyT);
BIND(Y, KeyY); BIND(U, KeyU); BIND(I, KeyI); BIND(O, KeyO); BIND(P, KeyP);
BIND(A, KeyA); BIND(S, KeyS); BIND(D, KeyD); BIND(F, KeyF); BIND(G, KeyG);
BIND(H, KeyH); BIND(J, KeyJ); BIND(K, KeyK); BIND(L, KeyL);
BIND(Z, KeyZ); BIND(X, KeyX); BIND(C, KeyC); BIND(V, KeyV);
BIND(B, KeyB); BIND(N, KeyN); BIND(M, KeyM);
BIND(BackTick, KeyLeft);
BIND(Hyphen, KeyPlus);
BIND(Equals, KeyDash);
BIND(F11, KeyGBP);
BIND(F12, KeyHome);
BIND(Tab, KeyControl);
BIND(OpenSquareBracket, KeyAt);
BIND(CloseSquareBracket, KeyAsterisk);
BIND(BackSlash, KeyRestore);
BIND(Hash, KeyUp);
BIND(F10, KeyUp);
BIND(Semicolon, KeyColon);
BIND(Quote, KeySemicolon);
BIND(F9, KeyEquals);
BIND(LeftMeta, KeyCBM);
BIND(LeftOption, KeyCBM);
BIND(RightOption, KeyCBM);
BIND(RightMeta, KeyCBM);
BIND(LeftShift, KeyLShift);
BIND(RightShift, KeyRShift);
BIND(Comma, KeyComma);
BIND(FullStop, KeyFullStop);
BIND(ForwardSlash, KeySlash);
BIND(Right, KeyRight);
BIND(Down, KeyDown);
BIND(Enter, KeyReturn);
BIND(Space, KeySpace);
BIND(BackSpace, KeyDelete);
BIND(Escape, KeyRunStop);
BIND(F1, KeyF1);
BIND(F3, KeyF3);
BIND(F5, KeyF5);
BIND(F7, KeyF7);
}
#undef BIND
return KeyboardMachine::Machine::KeyNotMapped;
}

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@ -1,24 +0,0 @@
//
// KeyboardMapper.hpp
// Clock Signal
//
// Created by Thomas Harte on 10/10/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#ifndef Machines_Commodore_Vic20_KeyboardMapper_hpp
#define Machines_Commodore_Vic20_KeyboardMapper_hpp
#include "../../KeyboardMachine.hpp"
namespace Commodore {
namespace Vic20 {
struct KeyboardMapper: public KeyboardMachine::Machine::KeyboardMapper {
uint16_t mapped_key_for_key(Inputs::Keyboard::Key key);
};
}
}
#endif /* KeyboardMapper_hpp */

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@ -8,8 +8,7 @@
#include "Vic20.hpp"
#include "CharacterMapper.hpp"
#include "KeyboardMapper.hpp"
#include "Keyboard.hpp"
#include "../../../Processors/6502/6502.hpp"
#include "../../../Components/6560/6560.hpp"

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@ -13,7 +13,6 @@
#include "../../CRTMachine.hpp"
#include "../../KeyboardMachine.hpp"
#include "../../JoystickMachine.hpp"
#include "../../Typer.hpp"
#include <cstdint>
@ -38,29 +37,6 @@ enum Region {
PAL
};
enum Key: uint16_t {
#define key(line, mask) (((mask) << 3) | (line))
Key2 = key(7, 0x01), Key4 = key(7, 0x02), Key6 = key(7, 0x04), Key8 = key(7, 0x08),
Key0 = key(7, 0x10), KeyDash = key(7, 0x20), KeyHome = key(7, 0x40), KeyF7 = key(7, 0x80),
KeyQ = key(6, 0x01), KeyE = key(6, 0x02), KeyT = key(6, 0x04), KeyU = key(6, 0x08),
KeyO = key(6, 0x10), KeyAt = key(6, 0x20), KeyUp = key(6, 0x40), KeyF5 = key(6, 0x80),
KeyCBM = key(5, 0x01), KeyS = key(5, 0x02), KeyF = key(5, 0x04), KeyH = key(5, 0x08),
KeyK = key(5, 0x10), KeyColon = key(5, 0x20), KeyEquals = key(5, 0x40), KeyF3 = key(5, 0x80),
KeySpace = key(4, 0x01), KeyZ = key(4, 0x02), KeyC = key(4, 0x04), KeyB = key(4, 0x08),
KeyM = key(4, 0x10), KeyFullStop = key(4, 0x20), KeyRShift = key(4, 0x40), KeyF1 = key(4, 0x80),
KeyRunStop = key(3, 0x01), KeyLShift = key(3, 0x02), KeyX = key(3, 0x04), KeyV = key(3, 0x08),
KeyN = key(3, 0x10), KeyComma = key(3, 0x20), KeySlash = key(3, 0x40), KeyDown = key(3, 0x80),
KeyControl = key(2, 0x01), KeyA = key(2, 0x02), KeyD = key(2, 0x04), KeyG = key(2, 0x08),
KeyJ = key(2, 0x10), KeyL = key(2, 0x20), KeySemicolon = key(2, 0x40), KeyRight = key(2, 0x80),
KeyLeft = key(1, 0x01), KeyW = key(1, 0x02), KeyR = key(1, 0x04), KeyY = key(1, 0x08),
KeyI = key(1, 0x10), KeyP = key(1, 0x20), KeyAsterisk = key(1, 0x40), KeyReturn = key(1, 0x80),
Key1 = key(0, 0x01), Key3 = key(0, 0x02), Key5 = key(0, 0x04), Key7 = key(0, 0x08),
Key9 = key(0, 0x10), KeyPlus = key(0, 0x20), KeyGBP = key(0, 0x40), KeyDelete = key(0, 0x80),
KeyRestore = 0xfffd
#undef key
};
class Machine:
public CRTMachine::Machine,
public ConfigurationTarget::Machine,

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@ -84,7 +84,7 @@
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@ -100,7 +100,6 @@
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@ -121,7 +120,6 @@
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@ -640,8 +638,8 @@
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@ -673,7 +671,6 @@
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@ -708,8 +705,6 @@
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@ -1547,11 +1542,9 @@
4B4DC81E1D2C2425003C5BF8 /* Vic-20 */ = {
isa = PBXGroup;
children = (
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4B54C0C41F8D91D90050900F /* Keyboard.cpp */,
4B4DC81F1D2C2425003C5BF8 /* Vic20.cpp */,
4B8378E41F3378C4005CA9E4 /* CharacterMapper.hpp */,
4B54C0C31F8D91D90050900F /* KeyboardMapper.hpp */,
4B54C0C31F8D91D90050900F /* Keyboard.hpp */,
4B4DC8201D2C2425003C5BF8 /* Vic20.hpp */,
);
path = "Vic-20";
@ -1748,7 +1741,6 @@
children = (
4B86E2591F8C628F006FAA45 /* Keyboard.cpp */,
4B86E25A1F8C628F006FAA45 /* Keyboard.hpp */,
4B7041291F92C2A700735E45 /* Joystick.cpp */,
4B70412A1F92C2A700735E45 /* Joystick.hpp */,
);
name = Inputs;
@ -2950,7 +2942,6 @@
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4B4518A31F75FD1C00926311 /* HFE.cpp in Sources */,
4B8378E21F336920005CA9E4 /* CharacterMapper.cpp in Sources */,
@ -2997,8 +2988,7 @@
4BEA52631DF339D7007E74F2 /* Speaker.cpp in Sources */,
4BC5E4921D7ED365008CF980 /* StaticAnalyser.cpp in Sources */,
4BC830D11D6E7C690000A26F /* Tape.cpp in Sources */,
4B54C0C51F8D91D90050900F /* KeyboardMapper.cpp in Sources */,
4B70412B1F92C2A700735E45 /* Joystick.cpp in Sources */,
4B54C0C51F8D91D90050900F /* Keyboard.cpp in Sources */,
4B69FB441C4D941400B5F0AA /* TapeUEF.cpp in Sources */,
4B86E25B1F8C628F006FAA45 /* Keyboard.cpp in Sources */,
4B4518851F75E91A00926311 /* DiskController.cpp in Sources */,