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Adds damping and phase resets for the rhythm section.

This commit is contained in:
Thomas Harte 2020-05-10 00:10:51 -04:00
parent 81d70ee325
commit afef4f05fe

View File

@ -28,6 +28,14 @@ OPLL::OPLL(Concurrency::DeferringAsyncTaskQueue &task_queue, int audio_divider,
phase_generators_[6 + 9].reset();
});
// Set the other drums to damp, but only the TomTom to affect phase.
rhythm_envelope_generators_[TomTom].set_should_damp([this] {
phase_generators_[8 + 9].reset();
});
rhythm_envelope_generators_[Snare].set_should_damp({});
rhythm_envelope_generators_[Cymbal].set_should_damp({});
rhythm_envelope_generators_[HighHat].set_should_damp({});
// Crib the proper rhythm envelope generator settings by installing
// the rhythm instruments and copying them over.
rhythm_mode_enabled_ = true;
@ -45,7 +53,7 @@ OPLL::OPLL(Concurrency::DeferringAsyncTaskQueue &task_queue, int audio_divider,
// Return to ordinary default mode.
rhythm_mode_enabled_ = false;
// Set up proper damping management.
// Set up damping for the melodic channels.
for(int c = 0; c < 9; ++c) {
envelope_generators_[c].set_should_damp([this, c] {
// Propagate attack mode to the modulator, and reset both phases.