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Do well enough at other colour depths.
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@ -88,6 +88,9 @@ struct Video {
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case 0b10: set_clock_divider(3); break; // 16Mhz.
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case 0b11: set_clock_divider(2); break; // 24Mhz.
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}
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// Set colour depth.
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colour_depth_ = Depth((value >> 2) & 0b11);
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break;
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//
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@ -116,6 +119,7 @@ struct Video {
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if(horizontal_state_.position == horizontal_timing_.period) {
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horizontal_state_.position = 0;
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vertical_state_.increment_position(vertical_timing_);
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pixel_count_ = 0;
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if(vertical_state_.position == vertical_timing_.period) {
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vertical_state_.position = 0;
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@ -150,6 +154,13 @@ struct Video {
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pixels_ = reinterpret_cast<uint16_t *>(crt_.begin_data(PixelBufferSize));
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}
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const auto next_byte = [&]() -> uint8_t {
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const auto next = ram_[address_];
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++address_;
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if(address_ == buffer_end_) address_ = buffer_start_;
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return next;
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};
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if(pixels_) {
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// Each tick in here is two ticks of the pixel clock, so:
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//
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@ -157,20 +168,78 @@ struct Video {
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// 4bpp mode: output one byte;
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// 2bpp mode: output one byte every second tick;
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// 1bpp mode: output one byte every fourth tick.
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switch(colour_depth_) {
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case Depth::EightBPP: {
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// TODO: real 8bpp mapping here.
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uint8_t next = next_byte();
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pixels_[0] = colours_[next & 0xf];
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// TODO: don't assume 4bpp.
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const uint8_t next = ram_[address_];
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++address_;
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if(address_ == buffer_end_) address_ = buffer_start_;
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next = next_byte();
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pixels_[1] = colours_[next & 0xf];
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pixels_[0] = colours_[next & 0xf];
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pixels_[1] = colours_[next >> 4];
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pixels_ += 2;
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pixels_ += 2;
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} break;
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case Depth::FourBPP: {
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const uint8_t next = next_byte();
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pixels_[0] = colours_[next & 0xf];
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pixels_[1] = colours_[next >> 4];
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pixels_ += 2;
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} break;
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case Depth::TwoBPP: {
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if(!(pixel_count_&1)) {
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const uint8_t next = next_byte();
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pixels_[0] = colours_[next & 3];
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pixels_[1] = colours_[(next >> 2) & 3];
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pixels_[2] = colours_[(next >> 4) & 3];
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pixels_[3] = colours_[next >> 6];
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pixels_ += 4;
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}
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} break;
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case Depth::OneBPP: {
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if(!(pixel_count_&3)) {
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const uint8_t next = next_byte();
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pixels_[0] = colours_[next & 1];
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pixels_[1] = colours_[(next >> 1) & 1];
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pixels_[2] = colours_[(next >> 2) & 1];
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pixels_[3] = colours_[(next >> 3) & 1];
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pixels_[4] = colours_[(next >> 4) & 1];
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pixels_[5] = colours_[(next >> 5) & 1];
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pixels_[6] = colours_[(next >> 6) & 1];
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pixels_[7] = colours_[next >> 7];
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pixels_ += 8;
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}
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} break;
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}
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} else {
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// TODO: don't assume 4bpp here either.
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++address_;
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if(address_ == buffer_end_) address_ = buffer_start_;
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switch(colour_depth_) {
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case Depth::EightBPP:
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next_byte();
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next_byte();
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break;
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case Depth::FourBPP:
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next_byte();
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break;
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case Depth::TwoBPP:
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if(!(pixel_count_&1)) {
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next_byte();
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}
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break;
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case Depth::OneBPP:
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if(!(pixel_count_&3)) {
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next_byte();
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}
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break;
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}
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}
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++pixel_count_;
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}
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// Determine current output phase.
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@ -290,6 +359,7 @@ private:
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State horizontal_state_, vertical_state_;
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Phase phase_ = Phase::Sync;
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uint32_t time_in_phase_ = 0;
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uint32_t pixel_count_ = 0;
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uint16_t *pixels_ = nullptr;
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static constexpr size_t PixelBufferSize = 320;
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@ -317,6 +387,13 @@ private:
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// places horizontal events — display start, end, sync period, etc.
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uint32_t clock_divider_ = 0;
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enum class Depth {
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OneBPP = 0b00,
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TwoBPP = 0b01,
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FourBPP = 0b10,
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EightBPP = 0b11,
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} colour_depth_;
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void set_clock_divider(uint32_t divider) {
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if(divider == clock_divider_) {
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return;
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