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Slightly simplifies TextureBuilder arithmetic.
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@ -72,7 +72,7 @@ uint8_t *TextureBuilder::allocate_write_area(size_t required_length, size_t requ
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size_t alignment_offset = (required_alignment - ((write_areas_start_x_ + 1) % required_alignment)) % required_alignment;
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if(write_areas_start_x_ + required_length + 2 + alignment_offset > InputBufferBuilderWidth) {
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write_areas_start_x_ = 0;
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alignment_offset = (required_alignment - 1) % required_alignment;
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alignment_offset = required_alignment - 1;
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write_areas_start_y_ = (write_areas_start_y_ + 1) % InputBufferBuilderHeight;
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if(write_areas_start_y_ == first_unsubmitted_y_) {
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