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This is no longer TODO.
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@ -309,8 +309,6 @@ std::unique_ptr<Shader> ScanTarget::conversion_shader() const {
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vertex_shader += "}";
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vertex_shader += "}";
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// Compose a fragment shader.
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// Compose a fragment shader.
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//
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// For an RGB display ... [TODO]
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if(modals_.display_type != DisplayType::RGB) {
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if(modals_.display_type != DisplayType::RGB) {
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fragment_shader +=
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fragment_shader +=
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