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Resolved deadlock if an invalidate call was sent to the Electron while it was in the middle of an update.
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@ -55,21 +55,24 @@ class ElectronDocument: MachineDocument {
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electron.setROM(data, slot: 15)
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electron.setROM(data, slot: 15)
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}
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}
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lazy var actionLock = NSLock()
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override func close() {
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override func close() {
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objc_sync_enter(self)
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actionLock.lock()
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electron.sync()
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electron.sync()
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openGLView.invalidate()
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openGLView.invalidate()
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openGLView.openGLContext!.makeCurrentContext()
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openGLView.openGLContext!.makeCurrentContext()
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electron = nil
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electron = nil
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actionLock.unlock()
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super.close()
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super.close()
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objc_sync_exit(self)
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}
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}
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// MARK: CSOpenGLViewDelegate
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// MARK: CSOpenGLViewDelegate
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override func runForNumberOfCycles(numberOfCycles: Int32) {
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override func runForNumberOfCycles(numberOfCycles: Int32) {
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objc_sync_enter(self)
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if actionLock.tryLock() {
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electron?.runForNumberOfCycles(numberOfCycles)
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electron?.runForNumberOfCycles(numberOfCycles)
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objc_sync_exit(self)
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actionLock.unlock()
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}
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}
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}
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override func openGLView(view: CSCathodeRayView, drawViewOnlyIfDirty onlyIfDirty: Bool) {
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override func openGLView(view: CSCathodeRayView, drawViewOnlyIfDirty onlyIfDirty: Bool) {
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