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Starts the process of adding an SDL-based 'kiosk' (i.e. TV UI, or even UI-less for now) mode.
Specifically, introduces to the Mac side of things an SDL target with, so far, enough logic to create a window and pump SDL's events, after having decided which machine and configuration it should use.
This commit is contained in:
65
OSBindings/SDL/main.cpp
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65
OSBindings/SDL/main.cpp
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//
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// main.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 04/11/2017.
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// Copyright © 2017 Thomas Harte. All rights reserved.
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//
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#include <iostream>
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#include <SDL2/SDL.h>
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#include "../../StaticAnalyser/StaticAnalyser.hpp"
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int main(int argc, char *argv[]) {
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SDL_Window *window = nullptr;
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if(argc < 2) {
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std::cerr << "Usage: " << argv[0] << " [file]" << std::endl;
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return -1;
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}
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std::list<StaticAnalyser::Target> targets = StaticAnalyser::GetTargets(argv[1]);
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if(targets.empty()) {
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std::cerr << "Cannot open " << argv[1] << std::endl;
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return -1;
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}
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
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return -1;
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}
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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window = SDL_CreateWindow( "Clock Signal",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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400, 300,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if(!window)
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{
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std::cerr << "Could not create window" << std::endl;
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return -1;
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}
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bool should_quit = false;
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while(!should_quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT: should_quit = true; break;
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case SDL_KEYDOWN:
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break;
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case SDL_KEYUP:
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break;
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}
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}
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}
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SDL_DestroyWindow( window );
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SDL_Quit();
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return 0;
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}
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