mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-13 22:32:03 +00:00
Merge pull request #444 from TomHarte/AppleAudio
Introduces a low-pass filter for the Apple II
This commit is contained in:
commit
bfdd3468ea
@ -139,6 +139,11 @@ class ConcreteMachine:
|
||||
// decision to sample it at seven times the CPU clock (plus stretches).
|
||||
speaker_.set_input_rate(static_cast<float>(master_clock / (2.0 * static_cast<float>(audio_divider))));
|
||||
|
||||
// Apply a 6Khz low-pass filter. This was picked by ear and by an attempt to understand the
|
||||
// Apple II schematic but, well, I don't claim much insight on the latter. This is definitely
|
||||
// something to review in the future.
|
||||
speaker_.set_high_frequency_cutoff(6000);
|
||||
|
||||
// Also, start with randomised memory contents.
|
||||
Memory::Fuzz(ram_, sizeof(ram_));
|
||||
}
|
||||
|
@ -27,9 +27,9 @@ static NSLock *CSAudioQueueDeallocLock;
|
||||
|
||||
@implementation CSAudioQueue {
|
||||
AudioQueueRef _audioQueue;
|
||||
AudioQueueBufferRef _storedBuffers[NumberOfStoredAudioQueueBuffer];
|
||||
NSLock *_storedBuffersLock;
|
||||
CSWeakAudioQueuePointer *_weakPointer;
|
||||
int _enqueuedBuffers;
|
||||
}
|
||||
|
||||
#pragma mark - AudioQueue callbacks
|
||||
@ -39,16 +39,19 @@ static NSLock *CSAudioQueueDeallocLock;
|
||||
*/
|
||||
- (BOOL)audioQueue:(AudioQueueRef)theAudioQueue didCallbackWithBuffer:(AudioQueueBufferRef)buffer {
|
||||
[_storedBuffersLock lock];
|
||||
for(int c = 0; c < NumberOfStoredAudioQueueBuffer; c++) {
|
||||
if(!_storedBuffers[c] || buffer->mAudioDataBytesCapacity > _storedBuffers[c]->mAudioDataBytesCapacity) {
|
||||
if(_storedBuffers[c]) AudioQueueFreeBuffer(_audioQueue, _storedBuffers[c]);
|
||||
_storedBuffers[c] = buffer;
|
||||
[_storedBuffersLock unlock];
|
||||
return YES;
|
||||
}
|
||||
--_enqueuedBuffers;
|
||||
|
||||
// If that leaves nothing in the queue, re-enqueue whatever just came back in order to keep the
|
||||
// queue going. AudioQueues seem to stop playing and never restart no matter how much encouragement
|
||||
// if exhausted.
|
||||
if(!_enqueuedBuffers) {
|
||||
AudioQueueEnqueueBuffer(theAudioQueue, buffer, 0, NULL);
|
||||
++_enqueuedBuffers;
|
||||
} else {
|
||||
AudioQueueFreeBuffer(_audioQueue, buffer);
|
||||
}
|
||||
|
||||
[_storedBuffersLock unlock];
|
||||
AudioQueueFreeBuffer(_audioQueue, buffer);
|
||||
return YES;
|
||||
}
|
||||
|
||||
@ -158,18 +161,12 @@ static void audioOutputCallback(
|
||||
size_t bufferBytes = lengthInSamples * sizeof(int16_t);
|
||||
|
||||
[_storedBuffersLock lock];
|
||||
for(int c = 0; c < NumberOfStoredAudioQueueBuffer; c++) {
|
||||
if(_storedBuffers[c] && _storedBuffers[c]->mAudioDataBytesCapacity >= bufferBytes) {
|
||||
memcpy(_storedBuffers[c]->mAudioData, buffer, bufferBytes);
|
||||
_storedBuffers[c]->mAudioDataByteSize = (UInt32)bufferBytes;
|
||||
|
||||
AudioQueueEnqueueBuffer(_audioQueue, _storedBuffers[c], 0, NULL);
|
||||
_storedBuffers[c] = NULL;
|
||||
[_storedBuffersLock unlock];
|
||||
return;
|
||||
}
|
||||
// Don't enqueue more than 4 buffers ahead of now, to ensure not too much latency accrues.
|
||||
if(_enqueuedBuffers > 4) {
|
||||
[_storedBuffersLock unlock];
|
||||
return;
|
||||
}
|
||||
[_storedBuffersLock unlock];
|
||||
++_enqueuedBuffers;
|
||||
|
||||
AudioQueueBufferRef newBuffer;
|
||||
AudioQueueAllocateBuffer(_audioQueue, (UInt32)bufferBytes * 2, &newBuffer);
|
||||
@ -177,6 +174,7 @@ static void audioOutputCallback(
|
||||
newBuffer->mAudioDataByteSize = (UInt32)bufferBytes;
|
||||
|
||||
AudioQueueEnqueueBuffer(_audioQueue, newBuffer, 0, NULL);
|
||||
[_storedBuffersLock unlock];
|
||||
}
|
||||
|
||||
#pragma mark - Sampling Rate getters
|
||||
|
Loading…
x
Reference in New Issue
Block a user