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https://github.com/TomHarte/CLK.git
synced 2025-02-25 17:29:40 +00:00
Corrects various GCC warnings across the 6560, CPC, TIA, Oric video and elsewhere.
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282e5c9d3e
commit
c827d14d97
@ -42,7 +42,7 @@ class Speaker: public ::Outputs::Filter<Speaker> {
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template <class T> class MOS6560 {
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public:
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MOS6560() :
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crt_(new Outputs::CRT::CRT(65*4, 4, Outputs::CRT::NTSC60, 2)),
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crt_(new Outputs::CRT::CRT(65*4, 4, Outputs::CRT::DisplayType::NTSC60, 2)),
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speaker_(new Speaker) {
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crt_->set_composite_sampling_function(
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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@ -104,7 +104,7 @@ template <class T> class MOS6560 {
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switch(output_mode) {
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default:
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chrominances = pal_chrominances;
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display_type = Outputs::CRT::PAL50;
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display_type = Outputs::CRT::DisplayType::PAL50;
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timing_.cycles_per_line = 71;
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timing_.line_counter_increment_offset = 0;
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timing_.lines_per_progressive_field = 312;
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@ -113,7 +113,7 @@ template <class T> class MOS6560 {
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case OutputMode::NTSC:
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chrominances = ntsc_chrominances;
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display_type = Outputs::CRT::NTSC60;
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display_type = Outputs::CRT::DisplayType::NTSC60;
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timing_.cycles_per_line = 65;
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timing_.line_counter_increment_offset = 65 - 33; // TODO: this is a bit of a hack; separate vertical and horizontal counting
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timing_.lines_per_progressive_field = 261;
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@ -300,7 +300,7 @@ class CRTCBusHandler {
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"return vec3(float((sample >> 4) & 3u), float((sample >> 2) & 3u), float(sample & 3u)) / 2.0;"
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"}");
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crt_->set_visible_area(Outputs::CRT::Rect(0.075f, 0.05f, 0.9f, 0.9f));
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crt_->set_output_device(Outputs::CRT::Monitor);
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crt_->set_output_device(Outputs::CRT::OutputDevice::Monitor);
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}
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/// Destructs the CRT.
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@ -23,7 +23,7 @@ namespace {
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TIA::TIA(bool create_crt) {
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if(create_crt) {
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crt_.reset(new Outputs::CRT::CRT(cycles_per_line * 2 - 1, 1, Outputs::CRT::DisplayType::NTSC60, 1));
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crt_->set_output_device(Outputs::CRT::Television);
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crt_->set_output_device(Outputs::CRT::OutputDevice::Television);
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set_output_mode(OutputMode::NTSC);
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}
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@ -41,7 +41,7 @@ VideoOutput::VideoOutput(uint8_t *memory) :
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);
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crt_->set_composite_function_type(Outputs::CRT::CRT::CompositeSourceType::DiscreteFourSamplesPerCycle, 0.0f);
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set_output_device(Outputs::CRT::Television);
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set_output_device(Outputs::CRT::OutputDevice::Television);
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crt_->set_visible_area(crt_->get_rect_for_area(53, 224, 16 * 6, 40 * 6, 4.0f / 3.0f));
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}
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@ -129,7 +129,7 @@ void VideoOutput::run_for(const Cycles cycles) {
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if(control_byte & 0x60) {
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if(pixel_target_) {
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uint16_t colours[2];
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if(output_device_ == Outputs::CRT::Monitor) {
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if(output_device_ == Outputs::CRT::OutputDevice::Monitor) {
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colours[0] = static_cast<uint8_t>(paper_ ^ inverse_mask);
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colours[1] = static_cast<uint8_t>(ink_ ^ inverse_mask);
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} else {
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@ -183,7 +183,7 @@ void VideoOutput::run_for(const Cycles cycles) {
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pixel_target_[0] = pixel_target_[1] =
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pixel_target_[2] = pixel_target_[3] =
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pixel_target_[4] = pixel_target_[5] =
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(output_device_ == Outputs::CRT::Monitor) ? paper_ ^ inverse_mask : colour_forms_[paper_ ^ inverse_mask];
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(output_device_ == Outputs::CRT::OutputDevice::Monitor) ? paper_ ^ inverse_mask : colour_forms_[paper_ ^ inverse_mask];
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}
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}
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if(pixel_target_) pixel_target_ += 6;
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@ -41,7 +41,7 @@
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- (void)setUseTelevisionOutput:(BOOL)useTelevisionOutput {
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@synchronized(self) {
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_useTelevisionOutput = useTelevisionOutput;
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_electron->get_crt()->set_output_device(useTelevisionOutput ? Outputs::CRT::Television : Outputs::CRT::Monitor);
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_electron->get_crt()->set_output_device(useTelevisionOutput ? Outputs::CRT::OutputDevice::Television : Outputs::CRT::OutputDevice::Monitor);
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}
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}
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@end
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@ -36,7 +36,7 @@
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- (void)setUseCompositeOutput:(BOOL)useCompositeOutput {
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@synchronized(self) {
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_useCompositeOutput = useCompositeOutput;
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_oric->set_output_device(useCompositeOutput ? Outputs::CRT::Television : Outputs::CRT::Monitor);
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_oric->set_output_device(useCompositeOutput ? Outputs::CRT::OutputDevice::Television : Outputs::CRT::OutputDevice::Monitor);
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}
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}
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@ -26,17 +26,17 @@ struct Rect {
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origin({x, y}), size({width, height}) {}
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};
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enum DisplayType {
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enum class DisplayType {
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PAL50,
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NTSC60
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};
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enum ColourSpace {
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enum class ColourSpace {
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YIQ,
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YUV
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};
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enum OutputDevice {
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enum class OutputDevice {
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Monitor,
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Television
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};
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@ -71,7 +71,7 @@ OpenGLOutputBuilder::~OpenGLOutputBuilder() {
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}
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bool OpenGLOutputBuilder::get_is_television_output() {
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return output_device_ == Television || !rgb_input_shader_program_;
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return output_device_ == OutputDevice::Television || !rgb_input_shader_program_;
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}
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void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty) {
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@ -369,6 +369,8 @@ void OpenGLOutputBuilder::set_colour_space_uniforms() {
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fromRGB = rgbToYUV;
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toRGB = yuvToRGB;
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break;
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default: assert(false); break;
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}
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if(composite_input_shader_program_) composite_input_shader_program_->set_colour_conversion_matrices(fromRGB, toRGB);
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@ -32,7 +32,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const std::s
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const char *input_variable = input_is_inputPosition ? "inputPosition" : "outputPosition";
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char *vertex_shader;
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asprintf(&vertex_shader,
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(void)asprintf(&vertex_shader,
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"#version 150\n"
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"in vec2 inputStart;"
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@ -108,7 +108,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_shader(const std::s
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"}", sampler_type, input_variable);
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std::unique_ptr<IntermediateShader> shader(new IntermediateShader(vertex_shader, fragment_shader, bindings));
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free(vertex_shader);
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std::free(vertex_shader);
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return shader;
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}
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@ -117,7 +117,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_source_conversion_s
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char *derived_composite_sample = nullptr;
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const char *composite_sample = composite_shader.c_str();
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if(!composite_shader.size()) {
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asprintf(&derived_composite_sample,
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(void)asprintf(&derived_composite_sample,
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"%s\n"
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"uniform mat3 rgbToLumaChroma;"
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"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
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@ -132,7 +132,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_source_conversion_s
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}
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char *fragment_shader;
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asprintf(&fragment_shader,
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(void)asprintf(&fragment_shader,
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"#version 150\n"
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"in vec2 inputPositionsVarying[11];"
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@ -150,17 +150,17 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_source_conversion_s
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"fragColour = vec4(composite_sample(texID, inputPositionsVarying[5], iInputPositionVarying, phaseAndAmplitudeVarying.x, phaseAndAmplitudeVarying.y));"
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"}"
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, composite_sample);
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free(derived_composite_sample);
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std::free(derived_composite_sample);
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std::unique_ptr<IntermediateShader> shader = make_shader(fragment_shader, true, true);
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free(fragment_shader);
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std::free(fragment_shader);
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return shader;
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}
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std::unique_ptr<IntermediateShader> IntermediateShader::make_rgb_source_shader(const std::string &rgb_shader) {
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char *fragment_shader;
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asprintf(&fragment_shader,
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(void)asprintf(&fragment_shader,
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"#version 150\n"
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"in vec2 inputPositionsVarying[11];"
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@ -180,7 +180,7 @@ std::unique_ptr<IntermediateShader> IntermediateShader::make_rgb_source_shader(c
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, rgb_shader.c_str());
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std::unique_ptr<IntermediateShader> shader = make_shader(fragment_shader, true, true);
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free(fragment_shader);
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std::free(fragment_shader);
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return shader;
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}
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@ -340,8 +340,8 @@ void IntermediateShader::set_filter_coefficients(float sampling_rate, float cuto
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// int sample = 0;
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// int c = 0;
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memset(weights, 0, sizeof(float)*12);
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memset(offsets, 0, sizeof(float)*5);
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std::memset(weights, 0, sizeof(float)*12);
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std::memset(offsets, 0, sizeof(float)*5);
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unsigned int half_size = (taps >> 1);
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for(unsigned int c = 0; c < taps; c++) {
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@ -25,7 +25,7 @@ std::unique_ptr<OutputShader> OutputShader::make_shader(const char *fragment_met
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const char *sampler_type = use_usampler ? "usampler2D" : "sampler2D";
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char *vertex_shader;
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asprintf(&vertex_shader,
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(void)asprintf(&vertex_shader,
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"#version 150\n"
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"in vec2 horizontal;"
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@ -64,7 +64,7 @@ std::unique_ptr<OutputShader> OutputShader::make_shader(const char *fragment_met
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"}", sampler_type);
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char *fragment_shader;
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asprintf(&fragment_shader,
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(void)asprintf(&fragment_shader,
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"#version 150\n"
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"in float lateralVarying;"
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@ -85,8 +85,8 @@ std::unique_ptr<OutputShader> OutputShader::make_shader(const char *fragment_met
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sampler_type, fragment_methods, colour_expression);
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std::unique_ptr<OutputShader> result(new OutputShader(vertex_shader, fragment_shader, bindings));
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free(vertex_shader);
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free(fragment_shader);
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std::free(vertex_shader);
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std::free(fragment_shader);
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return result;
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}
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