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Withdraw separate x-and-y guess, make MOVE lose a cycle if a sleep/wake occurs.
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@ -23,8 +23,7 @@ namespace {
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bool satisfies_raster(uint16_t position, uint16_t blitter_status, uint16_t *instruction) {
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bool satisfies_raster(uint16_t position, uint16_t blitter_status, uint16_t *instruction) {
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const uint16_t mask = 0x8000 | (instruction[1] & 0x7ffe);
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const uint16_t mask = 0x8000 | (instruction[1] & 0x7ffe);
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return
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return
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(position & mask & 0xff00) >= (instruction[0] & mask & 0xff00) &&
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(position & mask) >= (instruction[0] & mask) &&
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(position & mask & 0x00ff) >= (instruction[0] & mask & 0x00ff) &&
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(!(blitter_status & 0x4000) || (instruction[1] & 0x8000));
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(!(blitter_status & 0x4000) || (instruction[1] & 0x8000));
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}
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}
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@ -81,12 +80,11 @@ bool Copper::advance_dma(uint16_t position, uint16_t blitter_status) {
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default: return false;
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default: return false;
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case State::Waiting:
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case State::Waiting:
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if(!satisfies_raster(position, blitter_status, instruction_)) {
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if(satisfies_raster(position, blitter_status, instruction_)) {
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return false;
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LOG("Unblocked waiting for " << PADHEX(4) << instruction_[0] << " at " << PADHEX(4) << position << " with mask " << PADHEX(4) << (instruction_[1] & 0x7ffe));
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state_ = State::FetchFirstWord;
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}
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}
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LOG("Unblocked waiting for " << PADHEX(4) << instruction_[0] << " at " << PADHEX(4) << position << " with mask " << PADHEX(4) << (instruction_[1] & 0x7ffe));
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return false;
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state_ = State::FetchFirstWord;
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[[fallthrough]];
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case State::FetchFirstWord:
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case State::FetchFirstWord:
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instruction_[0] = ram_[address_ & ram_mask_];
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instruction_[0] = ram_[address_ & ram_mask_];
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@ -133,11 +131,13 @@ bool Copper::advance_dma(uint16_t position, uint16_t blitter_status) {
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// Got to here => this is a WAIT or a SKIP.
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// Got to here => this is a WAIT or a SKIP.
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const bool raster_is_satisfied = satisfies_raster(position, blitter_status, instruction_);
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if(!(instruction_[1] & 1)) {
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if(!(instruction_[1] & 1)) {
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// A WAIT. Empirically, I don't think this waits at all if the test is
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// A WAIT. Empirically, I don't think this waits at all if the test is
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// already satisfied.
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// already satisfied.
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state_ = State::Waiting;
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state_ = raster_is_satisfied ? State::FetchFirstWord : State::Waiting;
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LOG("Will wait from " << PADHEX(4) << position);
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if(raster_is_satisfied) LOG("Will wait from " << PADHEX(4) << position);
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break;
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break;
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}
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}
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