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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00

Switches the Shader class to using LOG.

This commit is contained in:
Thomas Harte 2019-01-25 22:45:47 -05:00
parent 85ad490089
commit c87994336c

View File

@ -8,8 +8,8 @@
#include "Shader.hpp"
#include <cstdio>
#include <cstring>
#include "../../Log.hpp"
using namespace Outputs::Display::OpenGL;
@ -25,7 +25,7 @@ GLuint Shader::compile_shader(const std::string &source, GLenum type) {
glShaderSource(shader, 1, &c_str, NULL);
glCompileShader(shader);
#ifdef DEBUG
#ifndef NDEBUG
GLint isCompiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE) {
@ -34,7 +34,7 @@ GLuint Shader::compile_shader(const std::string &source, GLenum type) {
if(logLength > 0) {
GLchar *log = new GLchar[static_cast<std::size_t>(logLength)];
glGetShaderInfoLog(shader, logLength, &logLength, log);
printf("Compile log:\n%s\n", log);
LOG("Compile log:\n" << log);
delete[] log;
}
@ -73,13 +73,13 @@ void Shader::init(const std::string &vertex_shader, const std::string &fragment_
glLinkProgram(shader_program_);
#ifdef DEBUG
#ifndef NDEBUG
GLint logLength;
glGetProgramiv(shader_program_, GL_INFO_LOG_LENGTH, &logLength);
if(logLength > 0) {
GLchar *log = new GLchar[static_cast<std::size_t>(logLength)];
glGetProgramInfoLog(shader_program_, logLength, &logLength, log);
printf("Link log:\n%s\n", log);
LOG("Link log:\n" << log);
delete[] log;
}
@ -123,6 +123,8 @@ void Shader::enable_vertex_attribute_with_pointer(const std::string &name, GLint
glEnableVertexAttribArray((GLuint)location);
glVertexAttribPointer((GLuint)location, size, type, normalised, stride, pointer);
glVertexAttribDivisor((GLuint)location, divisor);
} else {
LOG("Couldn't enable vertex attribute " << name);
}
}