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Reduced buffer size.
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@ -37,7 +37,7 @@ const GLsizei InputBufferBuilderHeight = 512;
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// This is the size of the intermediate buffers used during composite to RGB conversion
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// This is the size of the intermediate buffers used during composite to RGB conversion
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const GLsizei IntermediateBufferWidth = 2048;
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const GLsizei IntermediateBufferWidth = 2048;
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const GLsizei IntermediateBufferHeight = 1024;
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const GLsizei IntermediateBufferHeight = 512;
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// Some internal buffer sizes
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// Some internal buffer sizes
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const GLsizeiptr OutputVertexBufferDataSize = OutputVertexSize * IntermediateBufferHeight; // i.e. the maximum number of scans of output that can be created between draws
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const GLsizeiptr OutputVertexBufferDataSize = OutputVertexSize * IntermediateBufferHeight; // i.e. the maximum number of scans of output that can be created between draws
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