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mirror of https://github.com/TomHarte/CLK.git synced 2025-01-11 08:30:55 +00:00

Introduces an object for drawing OpenGL rectangles.

This commit is contained in:
Thomas Harte 2018-07-14 17:42:23 -04:00
parent 2be3b027db
commit c9451a5382
3 changed files with 123 additions and 0 deletions

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@ -614,6 +614,8 @@
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@ -2896,6 +2900,7 @@
children = (
4B5073051DDD3B9400C48FBD /* ArrayBuilder.cpp */,
4BBF990A1C8FBA6F0075DAFB /* CRTOpenGL.cpp */,
4BC891AB20F6EAB300EDE5B3 /* Rectangle.cpp */,
4BBF99081C8FBA6F0075DAFB /* TextureBuilder.cpp */,
4BBF99121C8FBA6F0075DAFB /* TextureTarget.cpp */,
4B5073061DDD3B9400C48FBD /* ArrayBuilder.hpp */,
@ -2903,6 +2908,7 @@
4BBF990B1C8FBA6F0075DAFB /* CRTOpenGL.hpp */,
4BBF990E1C8FBA6F0075DAFB /* Flywheel.hpp */,
4BBF990F1C8FBA6F0075DAFB /* OpenGL.hpp */,
4BC891AC20F6EAB300EDE5B3 /* Rectangle.hpp */,
4BBF99091C8FBA6F0075DAFB /* TextureBuilder.hpp */,
4BBF99131C8FBA6F0075DAFB /* TextureTarget.hpp */,
4BC3B74C1CD194CC00F86E85 /* Shaders */,
@ -3614,6 +3620,7 @@
4B055AD81FAE9B180060FFFF /* Video.cpp in Sources */,
4B89452F201967B4007DE474 /* StaticAnalyser.cpp in Sources */,
4B894531201967B4007DE474 /* StaticAnalyser.cpp in Sources */,
4BC891AE20F6EAB300EDE5B3 /* Rectangle.cpp in Sources */,
4B894539201967B4007DE474 /* Tape.cpp in Sources */,
4B055AE51FAE9B6F0060FFFF /* IntermediateShader.cpp in Sources */,
4B15A9FD208249BB005E6C8D /* StaticAnalyser.cpp in Sources */,
@ -3840,6 +3847,7 @@
4BD3A30B1EE755C800B5B501 /* Video.cpp in Sources */,
4BBF99141C8FBA6F0075DAFB /* TextureBuilder.cpp in Sources */,
4B5FADBA1DE3151600AEC565 /* FileHolder.cpp in Sources */,
4BC891AD20F6EAB300EDE5B3 /* Rectangle.cpp in Sources */,
4B643F3A1D77AD1900D431D6 /* CSStaticAnalyser.mm in Sources */,
4B1497881EE4A1DA00CE2596 /* ZX80O81P.cpp in Sources */,
4B894520201967B4007DE474 /* StaticAnalyser.cpp in Sources */,

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@ -0,0 +1,74 @@
//
// Rectangle.cpp
// Clock Signal
//
// Created by Thomas Harte on 11/07/2018.
// Copyright © 2018 Thomas Harte. All rights reserved.
//
#include "Rectangle.hpp"
using namespace OpenGL;
Rectangle::Rectangle(float x, float y, float width, float height):
pixel_shader_(
"#version 150\n"
"in vec2 position;"
"void main(void)"
"{"
"gl_Position = vec4(position, 0.0, 1.0);"
"}",
"#version 150\n"
"uniform vec4 colour;"
"out vec4 fragColour;"
"void main(void)"
"{"
"fragColour = colour;"
"}"
){
pixel_shader_.bind();
glGenVertexArrays(1, &drawing_vertex_array_);
glGenBuffers(1, &drawing_array_buffer_);
glBindVertexArray(drawing_vertex_array_);
glBindBuffer(GL_ARRAY_BUFFER, drawing_array_buffer_);
GLint position_attribute = pixel_shader_.get_attrib_location("position");
glEnableVertexAttribArray(static_cast<GLuint>(position_attribute));
glVertexAttribPointer(
(GLuint)position_attribute,
2,
GL_FLOAT,
GL_FALSE,
2 * sizeof(GLfloat),
(void *)0);
colour_uniform_ = pixel_shader_.get_uniform_location("colour");
float buffer[4*2];
// Store positions.
buffer[0] = x; buffer[1] = y;
buffer[2] = x; buffer[3] = y + height;
buffer[4] = x + width; buffer[5] = y;
buffer[6] = x + width; buffer[7] = y + height;
// Upload buffer.
glBindBuffer(GL_ARRAY_BUFFER, drawing_array_buffer_);
glBufferData(GL_ARRAY_BUFFER, sizeof(buffer), buffer, GL_STATIC_DRAW);
}
void Rectangle::draw(float red, float green, float blue) {
pixel_shader_.bind();
glUniform4f(colour_uniform_, red, green, blue, 1.0);
glBindVertexArray(drawing_vertex_array_);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}

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@ -0,0 +1,41 @@
//
// Rectangle.hpp
// Clock Signal
//
// Created by Thomas Harte on 11/07/2018.
// Copyright © 2018 Thomas Harte. All rights reserved.
//
#ifndef Rectangle_hpp
#define Rectangle_hpp
#include "OpenGL.hpp"
#include "Shaders/Shader.hpp"
#include <memory>
namespace OpenGL {
/*!
Provides a wrapper for drawing a solid, single-colour rectangle.
*/
class Rectangle {
public:
/*!
Instantiates an instance of Rectange with the coordinates given.
*/
Rectangle(float x, float y, float width, float height);
/*!
Draws this rectangle in the colour supplied.
*/
void draw(float red, float green, float blue);
private:
Shader pixel_shader_;
GLuint drawing_vertex_array_ = 0, drawing_array_buffer_ = 0;
GLint colour_uniform_;
};
}
#endif /* Rectangle_hpp */