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Merge branch 'master' into DragAndDropState
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cb31e22f59
@ -551,11 +551,11 @@ template<Model model> class ConcreteMachine:
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if(!(address&0x1000)) *cycle.value &= static_cast<Joystick *>(joysticks_[0].get())->get_sinclair(0);
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if(!(address&0x0800)) *cycle.value &= static_cast<Joystick *>(joysticks_[1].get())->get_sinclair(1);
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// If this read is within 200 cycles of the previous,
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// count it as an adjacent hit; if 20 of those have
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// occurred then start the tape motor.
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// If this read is between 50 and 200 cycles since the
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// previous, count it as an adjacent hit; if 20 of those
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// have occurred then start the tape motor.
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if(use_automatic_tape_motor_control_) {
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if(cycles_since_tape_input_read_ < HalfCycles(400)) {
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if(cycles_since_tape_input_read_ >= HalfCycles(100) && cycles_since_tape_input_read_ < HalfCycles(200)) {
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++recent_tape_hits_;
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if(recent_tape_hits_ == 20) {
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@ -627,11 +627,11 @@ template<Model model> class ConcreteMachine:
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if(!tape_player_is_sleeping_) tape_player_.run_for(duration.as_integral());
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// Update automatic tape motor control, if enabled; if it's been
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// 3 seconds since software last possibly polled the tape, stop it.
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if(use_automatic_tape_motor_control_ && cycles_since_tape_input_read_ < HalfCycles(clock_rate() * 6)) {
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// 0.5 seconds since software last possibly polled the tape, stop it.
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if(use_automatic_tape_motor_control_ && cycles_since_tape_input_read_ < HalfCycles(clock_rate())) {
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cycles_since_tape_input_read_ += duration;
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if(cycles_since_tape_input_read_ >= HalfCycles(clock_rate() * 6)) {
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if(cycles_since_tape_input_read_ >= HalfCycles(clock_rate())) {
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tape_player_.set_motor_control(false);
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recent_tape_hits_ = 0;
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}
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@ -8,16 +8,18 @@
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#include <QIODevice>
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/*!
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* \brief Provides an intermediate receipticle for audio data.
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* \brief An intermediate recepticle for audio data.
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*
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* Provides a QIODevice that will attempt to buffer the minimum amount
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* of data before handing it off to a polling QAudioOutput.
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*
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* Adding an extra buffer increases worst-case latency but resolves a
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* startup race condition in which it is difficult to tell how much data a
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* QAudioOutput that is populated by pushing data currently has buffered;
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* it also works around what empirically seemed to be a minimum 16384-byte
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* latency on push audio generation.
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* Adding an extra buffer increases worst-case latency but resolves two
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* issues uncovered with use of a QAudioOutput by push:
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*
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* 1. knowing how much data is currently buffered, to avoid being at a
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* permanent disadvantage after startup; and
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* 2. that such QAudioOutputs empirically seem to introduce a minimum
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* 16384-byte latency.
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*/
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struct AudioBuffer: public QIODevice {
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AudioBuffer() {
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@ -1,8 +1,6 @@
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![Clock Signal Application Icon](READMEImages/Icon.png)
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# Clock Signal
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Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible. Users directly launch classic software with no emulator or per-emulated-machine learning curve.
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macOS and source releases are [hosted on GitHub](https://github.com/TomHarte/CLK/releases). For desktop Linux it is also available as a [Snap](https://snapcraft.io/clock-signal). On the Mac it is a native Cocoa and Metal application; under Linux, BSD and other UNIXes and UNIX-alikes it uses OpenGL and can be built either with Qt or with SDL.
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Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible. Users directly launch classic software, avoiding the learning curve associated with emulators and with classic machines.
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This emulator seeks to offer:
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* single-click load of any piece of source media for any supported platform;
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@ -24,6 +22,8 @@ It currently contains emulations of the:
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* Sinclair ZX80/81; and
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* Sinclair ZX Spectrum.
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macOS and source releases are [hosted on GitHub](https://github.com/TomHarte/CLK/releases). For desktop Linux it is also available as a [Snap](https://snapcraft.io/clock-signal). On the Mac it is a native Cocoa and Metal application; under Linux, BSD and other UNIXes and UNIX-alikes it uses OpenGL and can be built either with Qt or with SDL.
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## Single-step Loading
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Through static and runtime analysis CLK seeks automatically to select and configure the appropriate machine to run any provided disk, tape or ROM; to issue any commands necessary to run the software contained on the disk, tape or ROM; and to provide accelerated loading where feasible.
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