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https://github.com/TomHarte/CLK.git
synced 2024-12-29 13:29:46 +00:00
Consolidates timer/thread ownership for the timer.
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63ad1290f4
commit
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@ -23,18 +23,7 @@ MainWindow::MainWindow(QWidget *parent)
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createActions();
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qApp->installEventFilter(this);
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// Set up the emulation timer. Bluffer's guide: the QTimer will post an
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// event to an event loop. QThread is a thread with an event loop.
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// My class, Timer, will be wired up to receive the QTimer's events.
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qTimer = std::make_unique<QTimer>(this);
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qTimer->setInterval(1);
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timerThread = std::make_unique<QThread>(this);
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timer = std::make_unique<Timer>();
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timer->moveToThread(timerThread.get());
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connect(qTimer.get(), SIGNAL(timeout()), timer.get(), SLOT(tick()));
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timer = std::make_unique<Timer>(this);
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// Hide the missing ROMs box unless or until it's needed; grab the text it
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// began with as a prefix for future mutation.
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@ -75,10 +64,8 @@ void MainWindow::open() {
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}
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MainWindow::~MainWindow() {
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// Stop the timer by asking its QThread to exit and
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// waiting for it to do so.
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timerThread->exit();
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while(timerThread->isRunning());
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// Stop the timer
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timer.reset();
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}
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// MARK: Machine launch.
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@ -178,9 +165,6 @@ void MainWindow::launchMachine() {
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idealFormat.setChannelCount(1 + int(audioIsStereo));
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idealFormat.setSampleSize(audioIs8bit ? 8 : 16);
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audioOutput = std::make_unique<QAudioOutput>(idealFormat, this);
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// audioOutput->setBufferSize(samplesPerBuffer * (audioIsStereo ? 2 : 1) * (audioIs8bit ? 1 : 2));
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qDebug() << idealFormat;
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// Start the output.
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speaker->set_delegate(this);
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@ -192,8 +176,7 @@ void MainWindow::launchMachine() {
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const auto timedMachine = machine->timed_machine();
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if(timedMachine) {
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timer->setMachine(timedMachine, &machineMutex);
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timerThread->start();
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qTimer->start();
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timer->start();
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}
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} break;
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@ -29,8 +29,6 @@ class MainWindow : public QMainWindow, public Outputs::Speaker::Speaker::Delegat
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private:
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std::unique_ptr<Ui::MainWindow> ui;
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std::unique_ptr<QTimer> qTimer;
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std::unique_ptr<QThread> timerThread;
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std::unique_ptr<Timer> timer;
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// Initial setup stuff.
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@ -5,7 +5,18 @@
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#include <algorithm>
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#include <QDebug>
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Timer::Timer(QObject *parent) : QObject(parent) {}
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Timer::Timer(QObject *parent) : QObject(parent) {
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// Set up the emulation timer. Bluffer's guide: the QTimer will post an
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// event to an event loop. QThread is a thread with an event loop.
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// My class, Timer, will be wired up to receive the QTimer's events.
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timer = std::make_unique<QTimer>(this);
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timer->setInterval(1);
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thread = std::make_unique<QThread>(this);
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moveToThread(thread.get());
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connect(timer.get(), SIGNAL(timeout()), this, SLOT(tick()));
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}
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void Timer::setMachine(MachineTypes::TimedMachine *machine, std::mutex *machineMutex) {
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this->machine = machine;
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@ -21,3 +32,15 @@ void Timer::tick() {
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std::lock_guard lock_guard(*machineMutex);
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machine->run_for(double(duration) / 1e9);
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}
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void Timer::start() {
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thread->start();
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timer->start();
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}
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Timer::~Timer() {
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// Stop the timer, then ask the QThread to exit and wait for it to do so.
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timer->stop();
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thread->exit();
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while(thread->isRunning());
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}
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@ -2,7 +2,10 @@
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#define TIMER_H
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#include <atomic>
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#include <QObject>
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#include <QThread>
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#include <QTimer>
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#include "../../Machines/Utility/MachineForTarget.hpp"
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@ -12,7 +15,10 @@ class Timer : public QObject
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public:
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explicit Timer(QObject *parent = nullptr);
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~Timer();
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void setMachine(MachineTypes::TimedMachine *machine, std::mutex *machineMutex);
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void start();
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public slots:
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void tick();
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@ -21,6 +27,8 @@ class Timer : public QObject
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MachineTypes::TimedMachine *machine = nullptr;
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std::mutex *machineMutex = nullptr;
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int64_t lastTickNanos = 0;
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std::unique_ptr<QThread> thread;
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std::unique_ptr<QTimer> timer;
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};
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#endif // TIMER_H
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