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https://github.com/TomHarte/CLK.git
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Implements screen 2 addressing.
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@ -131,8 +131,18 @@ void TMS9918::run_for(const HalfCycles cycles) {
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if(access_pointer_ >= 26) {
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if(access_pointer_ >= 26) {
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int end = std::min(154, access_slot);
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int end = std::min(154, access_slot);
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int row_base = pattern_name_address_;
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int pattern_base = pattern_generator_table_address_;
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int colour_base = colour_table_address_;
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int colour_shift = 3;
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if(screen_mode_ == 1) {
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pattern_base &= 0x2000 | ((row_ & 0xc0) << 5);
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colour_base &= 0x2000 | ((row_ & 0xc0) << 5);
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colour_shift = 0;
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}
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row_base += (row_ << 2)&~31;
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// TODO: optimise this mess.
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// TODO: optimise this mess.
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const int row_base = pattern_name_address_ + ((row_ << 2)&~31);
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while(access_pointer_ < end) {
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while(access_pointer_ < end) {
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int character_column = ((access_pointer_ - 26) >> 2);
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int character_column = ((access_pointer_ - 26) >> 2);
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switch(access_pointer_&3) {
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switch(access_pointer_&3) {
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@ -141,10 +151,10 @@ void TMS9918::run_for(const HalfCycles cycles) {
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break;
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break;
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case 1: break; // TODO: sprites / CPU access.
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case 1: break; // TODO: sprites / CPU access.
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case 2:
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case 2:
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colour_buffer_[character_column] = ram_[colour_table_address_ + (pattern_name_ >> 3)];
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colour_buffer_[character_column] = ram_[colour_base + (pattern_name_ >> colour_shift)];
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break;
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break;
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case 3:
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case 3:
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pattern_buffer_[character_column] = ram_[pattern_generator_table_address_ + (pattern_name_ << 3) + (row_ & 7)];
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pattern_buffer_[character_column] = ram_[pattern_base + (pattern_name_ << 3) + (row_ & 7)];
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break;
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break;
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}
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}
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access_pointer_++;
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access_pointer_++;
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@ -318,7 +328,7 @@ void TMS9918::set_register(int address, uint8_t value) {
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case 1:
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case 1:
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next_blank_screen_ = !(low_write_ & 0x40);
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next_blank_screen_ = !(low_write_ & 0x40);
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generate_interrupts_ = !!(low_write_ & 0x20);
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generate_interrupts_ = !!(low_write_ & 0x20);
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next_screen_mode_ = (screen_mode_ & 1) | ((low_write_ & 0x18) >> 3);
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next_screen_mode_ = (next_screen_mode_ & 1) | ((low_write_ & 0x18) >> 3);
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sprites_16x16_ = !!(low_write_ & 0x02);
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sprites_16x16_ = !!(low_write_ & 0x02);
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sprites_magnified_ = !!(low_write_ & 0x01);
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sprites_magnified_ = !!(low_write_ & 0x01);
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printf("NSM: %02x\n", next_screen_mode_);
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printf("NSM: %02x\n", next_screen_mode_);
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