mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-17 10:06:21 +00:00
Switches to an ordinary sampler for scan processing.
This commit is contained in:
parent
6b42b92930
commit
d7c0f0c804
@ -37,9 +37,7 @@ std::string ScanTarget::glsl_globals(ShaderType type) {
|
|||||||
|
|
||||||
"in float dataY;"
|
"in float dataY;"
|
||||||
"in float lineY;"
|
"in float lineY;"
|
||||||
"in float compositeAmplitude;"
|
"in float compositeAmplitude;";
|
||||||
|
|
||||||
"uniform usampler2D textureName;";
|
|
||||||
|
|
||||||
case ShaderType::Line:
|
case ShaderType::Line:
|
||||||
return
|
return
|
||||||
@ -92,9 +90,13 @@ std::string ScanTarget::glsl_default_vertex_shader(ShaderType type) {
|
|||||||
std::string result;
|
std::string result;
|
||||||
|
|
||||||
if(type == ShaderType::InputScan) {
|
if(type == ShaderType::InputScan) {
|
||||||
result += "out vec2 textureCoordinate;";
|
result +=
|
||||||
|
"out vec2 textureCoordinate;"
|
||||||
|
"uniform usampler2D textureName;";
|
||||||
} else {
|
} else {
|
||||||
result += "out vec2 textureCoordinates[11];";
|
result +=
|
||||||
|
"out vec2 textureCoordinates[11];"
|
||||||
|
"uniform sampler2D textureName;";
|
||||||
}
|
}
|
||||||
|
|
||||||
result +=
|
result +=
|
||||||
@ -330,11 +332,11 @@ std::unique_ptr<Shader> ScanTarget::svideo_to_rgb_shader(int colour_cycle_numera
|
|||||||
|
|
||||||
"in vec2 textureCoordinates[11];"
|
"in vec2 textureCoordinates[11];"
|
||||||
"uniform float textureWeights[11];"
|
"uniform float textureWeights[11];"
|
||||||
"uniform usampler2D textureName;"
|
"uniform sampler2D textureName;"
|
||||||
|
|
||||||
"out vec3 fragColour;"
|
"out vec3 fragColour;"
|
||||||
"void main(void) {"
|
"void main(void) {"
|
||||||
"vec3 textureSample = vec3(texture(textureName, textureCoordinates[5]).rgb) / vec3(65536.0 * 16384.0);"
|
"vec3 textureSample = texture(textureName, textureCoordinates[5]).rgb;"
|
||||||
"fragColour = textureSample;"
|
"fragColour = textureSample;"
|
||||||
"}",
|
"}",
|
||||||
attribute_bindings(ShaderType::ProcessedScan)
|
attribute_bindings(ShaderType::ProcessedScan)
|
||||||
|
Loading…
Reference in New Issue
Block a user