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Only the final intermediate buffer needs clearing, on reflection.
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@ -161,8 +161,11 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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{
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// switch to the initial texture
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active_pipeline->target->bind_framebuffer();
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glClearColor(active_pipeline->clear_colour[0], active_pipeline->clear_colour[1], active_pipeline->clear_colour[2], 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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if(!active_pipeline[1].target)
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{
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glClearColor(active_pipeline->clear_colour[0], active_pipeline->clear_colour[1], active_pipeline->clear_colour[2], 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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active_pipeline->shader->bind();
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// draw as desired
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