mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-13 07:30:21 +00:00
Ensures log memory is automatically initialised.
This commit is contained in:
parent
40bfde41cb
commit
ddf5e1632d
@ -9,6 +9,7 @@
|
||||
#include "Shader.hpp"
|
||||
|
||||
#include "../../Log.hpp"
|
||||
#include <vector>
|
||||
|
||||
using namespace Outputs::Display::OpenGL;
|
||||
|
||||
@ -31,10 +32,10 @@ GLuint Shader::compile_shader(const std::string &source, GLenum type) {
|
||||
GLint logLength;
|
||||
test_gl(glGetShaderiv, shader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if(logLength > 0) {
|
||||
GLchar *log = new GLchar[std::size_t(logLength)];
|
||||
test_gl(glGetShaderInfoLog, shader, logLength, &logLength, log);
|
||||
LOG("Compile log:\n" << log);
|
||||
delete[] log;
|
||||
const auto length = std::vector<GLchar>::size_type(logLength);
|
||||
std::vector<GLchar> log(length);
|
||||
test_gl(glGetShaderInfoLog, shader, logLength, &logLength, log.data());
|
||||
LOG("Compile log:\n" << log.data());
|
||||
}
|
||||
|
||||
throw (type == GL_VERTEX_SHADER) ? VertexShaderCompilationError : FragmentShaderCompilationError;
|
||||
|
Loading…
x
Reference in New Issue
Block a user