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Corrects storage of visible sprites.
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@ -616,7 +616,7 @@ class Base {
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#define sprite_y_read(location, sprite) \
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slot(location): \
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posit_sprite(sprite, ram_[(sprite_attribute_table_address_ | 0x7f) & (sprite | 0x3f00)], row_); \
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posit_sprite(sprite, ram_[(sprite_attribute_table_address_ | 0x7f) & ((sprite + 1) | 0x3f00)], row_); \
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posit_sprite(sprite+1, ram_[(sprite_attribute_table_address_ | 0x7f) & ((sprite + 1) | 0x3f00)], row_); \
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#define fetch_tile_name(column) {\
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const size_t scrolled_column = (column - horizontal_offset) & 0x1f;\
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