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Experimentally attempts to tie together input and keypresses by timestamp.
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@ -16,6 +16,7 @@
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#include <memory>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <unordered_map>
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#include <SDL2/SDL.h>
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@ -611,10 +612,8 @@ int main(int argc, char *argv[]) {
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}
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// Check whether a 'logical' keyboard has been requested.
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constexpr bool logical_keyboard = false; //arguments.selections.find("logical-keyboard") != arguments.selections.end();
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/* Logical keyboard entry is currently disabled; the attempt below to get logical input via SDL_GetKeyName is
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too flawed — all letters are always capitals, shifted symbols are reported correctly on their first
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press only, etc. I need to see whether other options are available. If not then SDL may not allow this feature.*/
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const bool logical_keyboard = arguments.selections.find("logical-keyboard") != arguments.selections.end();
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SDL_StartTextInput();
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// Wire up the best-effort updater, its delegate, and the speaker delegate.
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machine_runner.machine = machine.get();
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@ -767,6 +766,15 @@ int main(int argc, char *argv[]) {
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activity_observer = std::make_unique<ActivityObserver>(activity_source, 4.0f / 3.0f);
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}
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// SDL 2.x delivers key up/down events and text inputs separately even when they're correlated;
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// this struct and map is used to correlate them by time.
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struct KeyPress {
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bool is_down = true;
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std::string input;
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SDL_Keycode keycode = SDLK_UNKNOWN;
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};
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std::unordered_map<uint32_t, KeyPress> keypresses;
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// Run the main event loop until the OS tells us to quit.
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const bool uses_mouse = !!machine->mouse_machine();
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bool should_quit = false;
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@ -813,6 +821,13 @@ int main(int argc, char *argv[]) {
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machine->media_target()->insert_media(media);
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} break;
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case SDL_TEXTINPUT: {
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const auto keyboard_machine = machine->keyboard_machine();
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if(keyboard_machine) {
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keypresses[event.text.timestamp].input = event.text.text;
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}
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} break;
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case SDL_KEYDOWN:
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case SDL_KEYUP: {
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const auto keyboard_machine = machine->keyboard_machine();
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@ -896,27 +911,8 @@ int main(int argc, char *argv[]) {
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const bool is_pressed = event.type == SDL_KEYDOWN;
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if(keyboard_machine) {
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// Grab the key's symbol.
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char key_value = '\0';
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const char *key_name = SDL_GetKeyName(event.key.keysym.sym);
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if(key_name[0] >= 0 && key_name[1] == 0) key_value = key_name[0];
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// If a logical mapping was selected and a symbol was found, type it.
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if(logical_keyboard && key_value != '\0' && keyboard_machine->can_type(key_value)) {
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if(is_pressed) {
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char string[] = { key_value, 0 };
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keyboard_machine->type_string(string);
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}
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break;
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}
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// Otherwise, supply as a normal keypress.
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
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if(keyboard_machine->get_keyboard().observed_keys().find(key) != keyboard_machine->get_keyboard().observed_keys().end()) {
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keyboard_machine->get_keyboard().set_key_pressed(key, key_value, is_pressed);
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break;
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}
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keypresses[event.text.timestamp].keycode = event.key.keysym.sym;
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keypresses[event.text.timestamp].is_down = is_pressed;
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}
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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@ -969,6 +965,35 @@ int main(int argc, char *argv[]) {
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}
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}
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// Handle accumulated key states.
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for (const auto &keypress: keypresses) {
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printf("Key: %d %d %s\n", keypress.second.keycode, keypress.second.is_down, keypress.second.input.c_str());
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}
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keypresses.clear();
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// printf("Key down: %d", event.text.timestamp);
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//
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// // Grab the key's symbol.
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// char key_value = '\0';
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// const char *key_name = SDL_GetKeyName(event.key.keysym.sym);
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// if(key_name[0] >= 0 && key_name[1] == 0) key_value = key_name[0];
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//
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// // If a logical mapping was selected and a symbol was found, type it.
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// if(logical_keyboard && key_value != '\0' && keyboard_machine->can_type(key_value)) {
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// if(is_pressed) {
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// char string[] = { key_value, 0 };
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// keyboard_machine->type_string(string);
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// }
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// break;
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// }
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//
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// // Otherwise, supply as a normal keypress.
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// Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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// if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
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// if(keyboard_machine->get_keyboard().observed_keys().find(key) != keyboard_machine->get_keyboard().observed_keys().end()) {
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// keyboard_machine->get_keyboard().set_key_pressed(key, key_value, is_pressed);
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// break;
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// }
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// Push new joystick state, if any.
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JoystickMachine::Machine *const joystick_machine = machine->joystick_machine();
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if(joystick_machine) {
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