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Allows for failure to get a GL context as a reportable issue.
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@ -455,13 +455,13 @@ int main(int argc, char *argv[]) {
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400, 300,
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400, 300,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if(!window)
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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if(!window || !gl_context)
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{
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{
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std::cerr << "Could not create window" << std::endl;
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std::cerr << "Could not create window; error: " << SDL_GetError() << std::endl;
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return -1;
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return -1;
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}
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}
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_MakeCurrent(window, gl_context);
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GLint target_framebuffer = 0;
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GLint target_framebuffer = 0;
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