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Fixed 'joystick' input.

This commit is contained in:
Thomas Harte 2016-10-27 19:44:48 -04:00
parent 5c23acdbaf
commit e5fe37f089

View File

@ -198,12 +198,12 @@ class MachineDocument:
func keyDown(_ event: NSEvent) { func keyDown(_ event: NSEvent) {
self.withKeyboardMachine { $0.setKey(event.keyCode, isPressed: true) } self.withKeyboardMachine { $0.setKey(event.keyCode, isPressed: true) }
self.withJoystickMachine { sendJoystickEvent($0, keyCode: event.keyCode, isPressed: false) } self.withJoystickMachine { sendJoystickEvent($0, keyCode: event.keyCode, isPressed: true) }
} }
func keyUp(_ event: NSEvent) { func keyUp(_ event: NSEvent) {
self.withKeyboardMachine { $0.setKey(event.keyCode, isPressed: false) } self.withKeyboardMachine { $0.setKey(event.keyCode, isPressed: false) }
self.withJoystickMachine { sendJoystickEvent($0, keyCode: event.keyCode, isPressed: true) } self.withJoystickMachine { sendJoystickEvent($0, keyCode: event.keyCode, isPressed: false) }
} }
func flagsChanged(_ newModifiers: NSEvent) { func flagsChanged(_ newModifiers: NSEvent) {