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https://github.com/TomHarte/CLK.git
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Merge pull request #6 from TomHarte/GarbageLines
Fixes the two most obvious potential causes of garbage lines
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commit
e8a0a28018
@ -60,6 +60,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
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BOOL didSkip = _hasSkipped;
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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[self.delegate openGLView:self didUpdateToTime:time didSkipPreviousUpdate:didSkip frequency:frequency];
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[self drawViewOnlyIfDirty:YES];
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OSAtomicTestAndClear(processingMask, &_updateIsOngoing);
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});
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_hasSkipped = NO;
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@ -68,7 +69,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
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// Draw the display only if a previous draw is not still ongoing. -drawViewOnlyIfDirty: is guaranteed
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// to be safe to call concurrently with -openGLView:updateToTime: so there's no need to worry about
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// the above interrupting the below or vice versa.
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if(!OSAtomicTestAndSet(drawingMask, &_updateIsOngoing))
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if(!OSAtomicTestAndSet(drawingMask, &_updateIsOngoing) && _hasSkipped)
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{
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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[self drawViewOnlyIfDirty:YES];
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@ -279,35 +279,53 @@ void CRT::output_scan(const Scan *const scan)
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*/
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void CRT::output_sync(unsigned int number_of_cycles)
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{
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_openGL_output_builder->lock_output();
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Scan scan{
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.type = Scan::Type::Sync,
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.number_of_cycles = number_of_cycles
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};
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output_scan(&scan);
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_openGL_output_builder->unlock_output();
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}
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void CRT::output_blank(unsigned int number_of_cycles)
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{
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_openGL_output_builder->lock_output();
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Scan scan {
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.type = Scan::Type::Blank,
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.number_of_cycles = number_of_cycles
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};
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output_scan(&scan);
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_openGL_output_builder->unlock_output();
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}
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void CRT::output_level(unsigned int number_of_cycles)
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{
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Scan scan {
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.type = Scan::Type::Level,
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.number_of_cycles = number_of_cycles,
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.tex_x = _openGL_output_builder->get_last_write_x_posititon(),
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.tex_y = _openGL_output_builder->get_last_write_y_posititon()
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};
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output_scan(&scan);
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_openGL_output_builder->lock_output();
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if(!_openGL_output_builder->input_buffer_is_full())
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{
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Scan scan {
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.type = Scan::Type::Level,
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.number_of_cycles = number_of_cycles,
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.tex_x = _openGL_output_builder->get_last_write_x_posititon(),
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.tex_y = _openGL_output_builder->get_last_write_y_posititon()
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};
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output_scan(&scan);
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}
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else
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{
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Scan scan {
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.type = Scan::Type::Blank,
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.number_of_cycles = number_of_cycles
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};
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output_scan(&scan);
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}
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_openGL_output_builder->unlock_output();
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}
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void CRT::output_colour_burst(unsigned int number_of_cycles, uint8_t phase, uint8_t amplitude)
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{
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_openGL_output_builder->lock_output();
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Scan scan {
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.type = Scan::Type::ColourBurst,
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.number_of_cycles = number_of_cycles,
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@ -315,12 +333,15 @@ void CRT::output_colour_burst(unsigned int number_of_cycles, uint8_t phase, uint
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.amplitude = amplitude
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};
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output_scan(&scan);
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_openGL_output_builder->unlock_output();
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}
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void CRT::output_data(unsigned int number_of_cycles, unsigned int source_divider)
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{
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if(_openGL_output_builder->reduce_previous_allocation_to(number_of_cycles / source_divider))
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_openGL_output_builder->lock_output();
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if(!_openGL_output_builder->input_buffer_is_full())
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{
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_openGL_output_builder->reduce_previous_allocation_to(number_of_cycles / source_divider);
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Scan scan {
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.type = Scan::Type::Data,
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.number_of_cycles = number_of_cycles,
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@ -332,8 +353,13 @@ void CRT::output_data(unsigned int number_of_cycles, unsigned int source_divider
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}
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else
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{
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output_blank(number_of_cycles);
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Scan scan {
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.type = Scan::Type::Blank,
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.number_of_cycles = number_of_cycles
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};
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output_scan(&scan);
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}
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_openGL_output_builder->unlock_output();
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}
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Outputs::CRT::Rect CRT::get_rect_for_area(int first_line_after_sync, int number_of_lines, int first_cycle_after_sync, int number_of_cycles, float aspect_ratio)
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@ -41,19 +41,26 @@ void CRTInputBufferBuilder::allocate_write_area(size_t required_length)
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}
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}
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bool CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
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bool CRTInputBufferBuilder::is_full()
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{
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if(_next_write_y_position == InputBufferBuilderHeight) return false;
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return (_next_write_y_position == InputBufferBuilderHeight);
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}
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void CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
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{
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if(_next_write_y_position == InputBufferBuilderHeight) return;
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uint8_t *const image_pointer = _image.get();
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// correct if the writing cursor was reset while a client was writing
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if(_next_write_x_position == 0 && _next_write_y_position == 0 && _write_target_pointer != 1)
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if(_next_write_x_position == 0 && _next_write_y_position == 0)
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{
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memmove(&image_pointer[1], &image_pointer[_write_target_pointer], actual_length);
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memmove(&image_pointer[1], &image_pointer[_write_target_pointer], actual_length * _bytes_per_pixel);
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_write_target_pointer = 1;
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_last_allocation_amount = actual_length;
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_next_write_x_position = (uint16_t)(actual_length + 2);
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_write_x_position = 1;
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_write_y_position = 0;
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}
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// book end the allocation with duplicates of the first and last pixel, to protect
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@ -68,8 +75,6 @@ bool CRTInputBufferBuilder::reduce_previous_allocation_to(size_t actual_length)
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// return any allocated length that wasn't actually used to the available pool
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_next_write_x_position -= (_last_allocation_amount - actual_length);
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return true;
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}
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uint8_t *CRTInputBufferBuilder::get_image_pointer()
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@ -23,7 +23,7 @@ struct CRTInputBufferBuilder {
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CRTInputBufferBuilder(size_t bytes_per_pixel);
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void allocate_write_area(size_t required_length);
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bool reduce_previous_allocation_to(size_t actual_length);
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void reduce_previous_allocation_to(size_t actual_length);
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uint16_t get_and_finalise_current_line();
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uint8_t *get_image_pointer();
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@ -36,6 +36,8 @@ struct CRTInputBufferBuilder {
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size_t get_bytes_per_pixel();
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bool is_full();
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private:
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// where pixel data will be put to the next time a write is requested
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uint16_t _next_write_x_position, _next_write_y_position;
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@ -41,8 +41,14 @@ struct Range {
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GLsizei location, length;
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};
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static int getCircularRanges(GLsizei start, GLsizei end, GLsizei buffer_length, GLsizei granularity, Range *ranges)
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static int getCircularRanges(GLsizei *start_pointer, GLsizei *end_pointer, GLsizei buffer_length, GLsizei granularity, Range *ranges)
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{
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GLsizei start = *start_pointer;
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GLsizei end = *end_pointer;
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*end_pointer %= buffer_length;
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*start_pointer = *end_pointer;
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start -= start%granularity;
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end -= end%granularity;
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@ -160,8 +166,6 @@ OpenGLOutputBuilder::OpenGLOutputBuilder(unsigned int buffer_depth) :
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OpenGLOutputBuilder::~OpenGLOutputBuilder()
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{
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// glUnmapBuffer(GL_ARRAY_BUFFER);
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// glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glDeleteTextures(1, &textureName);
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glDeleteBuffers(1, &output_array_buffer);
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glDeleteBuffers(1, &source_array_buffer);
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@ -193,19 +197,11 @@ void OpenGLOutputBuilder::draw_frame(unsigned int output_width, unsigned int out
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// determine how many lines are newly reclaimed; they'll need to be cleared
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Range clearing_zones[2], source_drawing_zones[2];
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Range output_drawing_zones[2];
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int number_of_clearing_zones = getCircularRanges(_cleared_composite_output_y, _composite_src_output_y, IntermediateBufferHeight, 1, clearing_zones);
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int number_of_source_drawing_zones = getCircularRanges(_drawn_source_buffer_data_pointer, _source_buffer_data_pointer, SourceVertexBufferDataSize, 2*SourceVertexSize, source_drawing_zones);
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int number_of_output_drawing_zones = getCircularRanges(_drawn_output_buffer_data_pointer, _output_buffer_data_pointer, OutputVertexBufferDataSize, 6*OutputVertexSize, output_drawing_zones);
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int number_of_clearing_zones = getCircularRanges(&_cleared_composite_output_y, &_composite_src_output_y, IntermediateBufferHeight, 1, clearing_zones);
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int number_of_source_drawing_zones = getCircularRanges(&_drawn_source_buffer_data_pointer, &_source_buffer_data_pointer, SourceVertexBufferDataSize, 2*SourceVertexSize, source_drawing_zones);
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int number_of_output_drawing_zones = getCircularRanges(&_drawn_output_buffer_data_pointer, &_output_buffer_data_pointer, OutputVertexBufferDataSize, 6*OutputVertexSize, output_drawing_zones);
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uint16_t completed_texture_y = _buffer_builder->get_and_finalise_current_line();
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_composite_src_output_y %= IntermediateBufferHeight;
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_source_buffer_data_pointer %= SourceVertexBufferDataSize;
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_output_buffer_data_pointer %= OutputVertexBufferDataSize;
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_cleared_composite_output_y = _composite_src_output_y;
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_drawn_source_buffer_data_pointer = _source_buffer_data_pointer;
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_drawn_output_buffer_data_pointer = _output_buffer_data_pointer;
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if(_fence != nullptr)
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{
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glClientWaitSync(_fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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@ -60,7 +60,7 @@ class OpenGLOutputBuilder {
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std::unique_ptr<std::mutex> _output_mutex;
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// transient buffers indicating composite data not yet decoded
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uint16_t _composite_src_output_y, _cleared_composite_output_y;
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GLsizei _composite_src_output_y, _cleared_composite_output_y;
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std::unique_ptr<OpenGL::OutputShader> output_shader_program;
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std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program;
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@ -107,14 +107,12 @@ class OpenGLOutputBuilder {
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inline uint8_t *get_next_source_run()
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{
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if(_source_buffer_data_pointer == _drawn_source_buffer_data_pointer + SourceVertexBufferDataSize) return nullptr;
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_output_mutex->lock();
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return &_source_buffer_data.get()[_source_buffer_data_pointer % SourceVertexBufferDataSize];
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}
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inline void complete_source_run()
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{
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_source_buffer_data_pointer += 2 * SourceVertexSize;
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_output_mutex->unlock();
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}
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inline bool composite_output_run_has_room_for_vertices(GLsizei vertices_to_write)
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@ -125,13 +123,21 @@ class OpenGLOutputBuilder {
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inline uint8_t *get_next_output_run()
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{
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if(_output_buffer_data_pointer == _drawn_output_buffer_data_pointer + OutputVertexBufferDataSize) return nullptr;
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_output_mutex->lock();
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return &_output_buffer_data.get()[_output_buffer_data_pointer % OutputVertexBufferDataSize];
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}
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inline void complete_output_run(GLsizei vertices_written)
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{
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_output_buffer_data_pointer += vertices_written * OutputVertexSize;
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}
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inline void lock_output()
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{
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_output_mutex->lock();
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}
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inline void unlock_output()
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{
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_output_mutex->unlock();
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}
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@ -167,9 +173,14 @@ class OpenGLOutputBuilder {
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return _buffer_builder->get_write_target();
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}
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inline bool reduce_previous_allocation_to(size_t actual_length)
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inline void reduce_previous_allocation_to(size_t actual_length)
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{
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return _buffer_builder->reduce_previous_allocation_to(actual_length);
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_buffer_builder->reduce_previous_allocation_to(actual_length);
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}
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inline bool input_buffer_is_full()
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{
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return _buffer_builder->is_full();
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}
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inline uint16_t get_last_write_x_posititon()
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