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Corrects intermediate shader attribute bindings.

This commit is contained in:
Thomas Harte 2017-11-16 20:19:54 -05:00
parent 7647f8089b
commit e9ddec35d6

View File

@ -17,10 +17,10 @@ using namespace OpenGL;
namespace { namespace {
const OpenGL::Shader::AttributeBinding bindings[] = { const OpenGL::Shader::AttributeBinding bindings[] = {
{"inputPosition", 0}, {"inputStart", 0},
{"outputPosition", 1}, {"outputStart", 1},
{"phaseAndAmplitude", 2}, {"ends", 2},
{"phaseTime", 3}, {"phaseTimeAndAmplitude", 3},
{nullptr} {nullptr}
}; };
} }