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Implements multicolour mode on the TMS.
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@ -72,6 +72,15 @@ struct ReverseTable {
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}
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} reverse_table;
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// Bits are reversed in the internal mode value; they're stored
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// in the order M1 M2 M3. Hence the definitions below.
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enum ScreenMode {
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Text = 4,
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MultiColour = 2,
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ColouredText = 0,
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Graphics = 1
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};
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}
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TMS9918Base::TMS9918Base() :
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@ -293,7 +302,8 @@ void TMS9918::run_for(const HalfCycles cycles) {
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int row_base = pattern_name_address_;
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int pattern_base = pattern_generator_table_address_;
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int colour_base = colour_table_address_;
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if(screen_mode_ == 1) {
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if(screen_mode_ == ScreenMode::Graphics) {
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// If this is high resolution mode, allow the row number to affect the pattern and colour addresses.
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pattern_base &= 0x2000 | ((row_ & 0xc0) << 5);
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colour_base &= 0x2000 | ((row_ & 0xc0) << 5);
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}
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@ -304,7 +314,7 @@ void TMS9918::run_for(const HalfCycles cycles) {
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const int pattern_names_end = (end - 27 + 3) >> 2;
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std::memcpy(&pattern_names_[pattern_names_start], &ram_[row_base + pattern_names_start], static_cast<size_t>(pattern_names_end - pattern_names_start));
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// Colours are collected ever fourth window starting from window 29.
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// Colours are collected every fourth window starting from window 29.
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const int colours_start = (access_pointer_ - 29 + 3) >> 2;
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const int colours_end = (end - 29 + 3) >> 2;
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if(screen_mode_ != 1) {
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@ -320,8 +330,11 @@ void TMS9918::run_for(const HalfCycles cycles) {
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// Patterns are collected ever fourth window starting from window 30.
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const int pattern_buffer_start = (access_pointer_ - 30 + 3) >> 2;
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const int pattern_buffer_end = (end - 30 + 3) >> 2;
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// Multicolour mode uss a different function of row to pick bytes
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const int row = (screen_mode_ != 2) ? (row_ & 7) : ((row_ >> 2) & 7);
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for(int column = pattern_buffer_start; column < pattern_buffer_end; ++column) {
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pattern_buffer_[column] = ram_[pattern_base + (pattern_names_[column] << 3) + (row_ & 7)];
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pattern_buffer_[column] = ram_[pattern_base + (pattern_names_[column] << 3) + row];
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}
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// Sprite slots occur in three quarters of ever fourth window starting from window 28.
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@ -421,7 +434,7 @@ void TMS9918::run_for(const HalfCycles cycles) {
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case LineMode::Character: {
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// If this is the start of the visible area, seed sprite shifter positions.
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SpriteSet &sprite_set = sprite_sets_[active_sprite_set_ ^ 1];
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if(line_mode_ == LineMode::Character && output_column_ == first_pixel_column_) {
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if(output_column_ == first_pixel_column_) {
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int c = sprite_set.active_sprite_slot;
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while(c--) {
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SpriteSet::ActiveSprite &sprite = sprite_set.active_sprites[c];
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@ -435,10 +448,19 @@ void TMS9918::run_for(const HalfCycles cycles) {
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}
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// Paint the background tiles.
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const int pixels_left = pixels_end - output_column_;
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if(screen_mode_ == ScreenMode::MultiColour) {
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int pixel_location = output_column_ - first_pixel_column_;
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for(int c = 0; c < pixels_left; ++c) {
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pixel_target_[c] = palette[
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(pattern_buffer_[(pixel_location + c) >> 3] >> (((pixel_location + c) & 4)^4)) & 15
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];
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}
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pixel_target_ += pixels_left;
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} else {
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const int shift = (output_column_ - first_pixel_column_) & 7;
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int byte_column = (output_column_ - first_pixel_column_) >> 3;
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const int pixels_left = pixels_end - output_column_;
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int length = std::min(pixels_left, 8 - shift);
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int pattern = reverse_table.map[pattern_buffer_[byte_column]] >> shift;
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@ -466,6 +488,7 @@ void TMS9918::run_for(const HalfCycles cycles) {
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colours[0] = palette[(colour & 15) ? (colour & 15) : background_colour_];
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colours[1] = palette[(colour >> 4) ? (colour >> 4) : background_colour_];
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}
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}
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// Paint sprites and check for collisions.
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if(sprite_set.active_sprite_slot) {
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@ -554,7 +577,7 @@ void TMS9918::run_for(const HalfCycles cycles) {
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screen_mode_ = next_screen_mode_;
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blank_screen_ = next_blank_screen_;
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switch(screen_mode_) {
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case 2:
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case ScreenMode::Text:
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line_mode_ = LineMode::Text;
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first_pixel_column_ = 69;
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first_right_border_column_ = 309;
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@ -608,7 +631,7 @@ void TMS9918::set_register(int address, uint8_t value) {
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case 1:
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next_blank_screen_ = !(low_write_ & 0x40);
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generate_interrupts_ = !!(low_write_ & 0x20);
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next_screen_mode_ = (next_screen_mode_ & 1) | ((low_write_ & 0x18) >> 3);
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next_screen_mode_ = (next_screen_mode_ & 1) | ((low_write_ & 0x18) >> 2);
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sprites_16x16_ = !!(low_write_ & 0x02);
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sprites_magnified_ = !!(low_write_ & 0x01);
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