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Ensures the SVideo shader gets all proper enable_vertex_attribute_with_pointer
s.
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@ -348,34 +348,33 @@ void OpenGLOutputBuilder::prepare_source_vertex_array() {
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}
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}
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using Shader = OpenGL::IntermediateShader;
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using Shader = OpenGL::IntermediateShader;
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if(composite_input_shader_program_) {
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OpenGL::IntermediateShader *const shaders[] = {
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composite_input_shader_program_->enable_vertex_attribute_with_pointer(
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composite_input_shader_program_.get(),
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svideo_input_shader_program_.get()
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};
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for(int c = 0; c < 2; ++c) {
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if(!shaders[c]) continue;
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shaders[c]->enable_vertex_attribute_with_pointer(
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Shader::get_input_name(Shader::Input::InputStart),
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Shader::get_input_name(Shader::Input::InputStart),
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2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
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2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
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(void *)SourceVertexOffsetOfInputStart, 1);
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(void *)SourceVertexOffsetOfInputStart, 1);
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composite_input_shader_program_->enable_vertex_attribute_with_pointer(
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shaders[c]->enable_vertex_attribute_with_pointer(
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Shader::get_input_name(Shader::Input::OutputStart),
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Shader::get_input_name(Shader::Input::OutputStart),
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2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
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2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
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(void *)SourceVertexOffsetOfOutputStart, 1);
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(void *)SourceVertexOffsetOfOutputStart, 1);
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composite_input_shader_program_->enable_vertex_attribute_with_pointer(
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shaders[c]->enable_vertex_attribute_with_pointer(
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Shader::get_input_name(Shader::Input::Ends),
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Shader::get_input_name(Shader::Input::Ends),
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2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
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2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
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(void *)SourceVertexOffsetOfEnds, 1);
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(void *)SourceVertexOffsetOfEnds, 1);
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composite_input_shader_program_->enable_vertex_attribute_with_pointer(
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shaders[c]->enable_vertex_attribute_with_pointer(
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Shader::get_input_name(Shader::Input::PhaseTimeAndAmplitude),
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Shader::get_input_name(Shader::Input::PhaseTimeAndAmplitude),
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3, GL_UNSIGNED_BYTE, GL_FALSE, SourceVertexSize,
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3, GL_UNSIGNED_BYTE, GL_FALSE, SourceVertexSize,
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(void *)SourceVertexOffsetOfPhaseTimeAndAmplitude, 1);
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(void *)SourceVertexOffsetOfPhaseTimeAndAmplitude, 1);
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}
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}
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if(svideo_input_shader_program_) {
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svideo_input_shader_program_->enable_vertex_attribute_with_pointer(
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Shader::get_input_name(Shader::Input::InputStart),
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2, GL_UNSIGNED_SHORT, GL_FALSE, SourceVertexSize,
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(void *)SourceVertexOffsetOfInputStart, 1);
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}
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}
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}
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void OpenGLOutputBuilder::prepare_output_shader() {
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void OpenGLOutputBuilder::prepare_output_shader() {
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