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Wait, OpenGL textures go the other way.

This commit is contained in:
Thomas Harte 2016-11-16 23:14:15 +08:00
parent 6ac20e0066
commit edeafd4d94

@ -20,7 +20,7 @@ namespace Outputs {
namespace CRT {
/*!
Owns an OpenGL texture resource and provides mechanisms to fill it from top left to bottom right
Owns an OpenGL texture resource and provides mechanisms to fill it from bottom left to top right
with runs of data, ensuring each run is neighboured immediately to the left and right by copies of its
first and last pixels.
*/