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Avoid potential ScanTarget include-guard collisions.
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@ -6,8 +6,8 @@
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// Copyright © 2018 Thomas Harte. All rights reserved.
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//
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#ifndef ScanTarget_hpp
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#define ScanTarget_hpp
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#ifndef Outputs_OpenGL_ScanTarget_hpp
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#define Outputs_OpenGL_ScanTarget_hpp
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#include "../Log.hpp"
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#include "../DisplayMetrics.hpp"
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@ -160,4 +160,4 @@ class ScanTarget: public Outputs::Display::BufferingScanTarget { // TODO: use pr
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}
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}
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#endif /* ScanTarget_hpp */
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#endif /* Outputs_OpenGL_ScanTarget_hpp */
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