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Ensures offset and flags are initialised to 0.
This prevents a potential crash at startup.
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@ -211,8 +211,8 @@ class Base {
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// The names array holds pattern names, as an offset into memory, and
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// potentially flags also.
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struct {
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size_t offset;
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uint8_t flags;
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size_t offset = 0;
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uint8_t flags = 0;
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} names[40];
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// The patterns array holds tile patterns, corresponding 1:1 with names.
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