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Cemented new meaningof the audio queue delegate callout.
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@ -11,8 +11,7 @@
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@class CSAudioQueue;
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@protocol CSAudioQueueDelegate
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- (void)audioQueueDidCompleteBuffer:(nonnull CSAudioQueue *)audioQueue; // TODO: rename this to audioQueueNeedsData or something, to indicate that
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// it means something more along the lines of 'may run out soon'
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- (void)audioQueueIsRunningDry:(nonnull CSAudioQueue *)audioQueue;
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@end
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/*!
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@ -21,8 +21,10 @@
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- (void)audioQueue:(AudioQueueRef)theAudioQueue didCallbackWithBuffer:(AudioQueueBufferRef)buffer
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{
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_queuedSamples -= (size_t)(buffer->mAudioDataByteSize / sizeof(int16_t));
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if(_queuedSamples < 128) [self.delegate audioQueueDidCompleteBuffer:self];
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size_t samplesInBuffer = (size_t)(buffer->mAudioDataByteSize / sizeof(int16_t));
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if(_queuedSamples >= 128 && _queuedSamples - samplesInBuffer < 128) [self.delegate audioQueueIsRunningDry:self];
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_queuedSamples -= samplesInBuffer;
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AudioQueueFreeBuffer(_audioQueue, buffer);
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}
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@ -148,7 +148,7 @@ class MachineDocument:
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}
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// MARK: CSAudioQueueDelegate
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final func audioQueueDidCompleteBuffer(_ audioQueue: CSAudioQueue) {
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final func audioQueueIsRunningDry(_ audioQueue: CSAudioQueue) {
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bestEffortUpdater.update()
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}
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