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Fixes processing cap and attempts full-rate video output.
Audio now seems to be present, though hugely stuttered.
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@@ -181,6 +181,8 @@ void MainWindow::launchMachine() {
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audioOutput = std::make_unique<QAudioOutput>(idealFormat, this);
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audioOutput->setBufferSize(samplesPerBuffer * (audioIsStereo ? 2 : 1) * (audioIs8bit ? 1 : 2));
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qDebug() << idealFormat;
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// Start the output.
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speaker->set_delegate(this);
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audioIODevice = audioOutput->start();
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