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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-25 03:32:01 +00:00
Commit Graph

512 Commits

Author SHA1 Message Date
Thomas Harte
0808e9b6fb Pulled the 6502 into a CPU namespace, making it an instance of something that has micro-opcodes and schedules them, and factoring out the formulation of a register pair. 2017-05-14 22:08:15 -04:00
Thomas Harte
b81a2cc273 First tentative steps towards adding a Z80 implementation. 2017-05-14 17:46:41 -04:00
Thomas Harte
8e35e913bb Formally withdrew the 'load automatically' option for the Vic, having removed that option elsewhere. 2017-05-14 16:59:24 -04:00
Thomas Harte
2edf73908c Temporarily disabled the existing fast loading implementation in pursuit of another, and started trying to correct the lack of connection between the userport VIA and the tape drive. 2017-05-06 22:00:12 -04:00
Thomas Harte
92a8b68859 Dumped Mach-specific test-and-set in favour of ordinary C11. 2017-04-15 21:41:59 -04:00
Thomas Harte
bdd432fe1d Added an ugly workaround for the empirical sound shutdown issues. 2017-03-26 20:28:04 -04:00
Thomas Harte
e01f3f06c8 Completed curly bracket movement. 2017-03-26 14:34:47 -04:00
Thomas Harte
031a68000a Added a class to contain the Pitfall 2 pager and a skeleton of initial work. 2017-03-18 22:08:47 -04:00
Thomas Harte
c3d82f88a5 Tidied up and commented on the Activision stack implementation. 2017-03-18 21:01:58 -04:00
Thomas Harte
c033bad0b9 Here's MNetwork! 2017-03-18 20:51:49 -04:00
Thomas Harte
c31d85f820 Re-emplaced the MegaBoy. Also cut detritus from the main Atari header. 2017-03-18 19:02:34 -04:00
Thomas Harte
217fbf257e CBS RAM Plus returns. 2017-03-18 18:56:20 -04:00
Thomas Harte
0b611a14b9 Tigervision paging returns. 2017-03-18 18:50:13 -04:00
Thomas Harte
df6861c9dc Parker Bros paging is back. 2017-03-18 18:21:01 -04:00
Thomas Harte
a4cd12394e Reinstated the Activision stack pager. 2017-03-18 18:03:48 -04:00
Thomas Harte
bb3daaa99b Sought to reintroduce the Atari 8k paging scheme, at the same time deciding to do away with the copy and paste of holding on to ROM data. 2017-03-18 15:04:01 -04:00
Thomas Harte
14a76af0d3 Started trying to float out bus control to cartridges. 2017-03-17 20:28:07 -04:00
Thomas Harte
a6897ebde0 Added an attempt to distinguish the MegaBoy (now with proper capitalisation) and a test for it. 2017-03-13 20:43:12 -04:00
Thomas Harte
582da14a14 Added an enumerated type and detection of Pitfall 2. 2017-03-13 08:15:36 -04:00
Thomas Harte
8e147444d5 Added a readme, as is traditional for folders I'm excluding from Git. 2017-03-12 22:16:12 -04:00
Thomas Harte
2c07cce282 Had the wrong paging scheme listed for Robot Tank and Thwocker. Better to get this right before trying to come up with a test for the Activision stack scheme. 2017-03-12 21:03:10 -04:00
Thomas Harte
597bd97b01 Corrected two more table errors. 2017-03-12 15:46:25 -04:00
Thomas Harte
38de5300e5 Elevator Action seemingly uses a Super Chip. 2017-03-12 15:43:42 -04:00
Thomas Harte
146f3ea0f5 Fixed: Crystal Castles is 16kb. 2017-03-12 15:39:07 -04:00
Thomas Harte
78213f1e95 Fixed a couple more table entries, introduced per-size tests (plus a catch-all), to speed up the development/testing cycle. 2017-03-12 15:35:36 -04:00
Thomas Harte
de347ad7c8 Improved CBS RAM Plus and Super Chip detection exclusion, reducing error count to 15. 2017-03-12 14:03:17 -04:00
Thomas Harte
a4bba8a92e Made a couple of lookup table fixes and corrected RAM region detection windows; failures now down to 19. 2017-03-11 23:18:30 -05:00
Thomas Harte
fcacfc2726 Tidied up spacing, slightly. 2017-03-11 23:01:42 -05:00
Thomas Harte
bab464e765 I'm far from confident, but this should reduce the deviations close to those that result from mistakes by the static analyser, rather than table errors. 2017-03-11 22:58:11 -05:00
Thomas Harte
2879763c34 Reduced to 84 failures through more accurate tabulation. 2017-03-11 21:52:52 -05:00
Thomas Harte
ea2ea30193 Fleshed entire table out with most common values. Exceptions now to fix. 2017-03-11 21:11:25 -05:00
Thomas Harte
608569cc48 Typed out all the 'A's that I am aware of. So about 5% done. 2017-03-11 20:58:38 -05:00
Thomas Harte
c7e973aab4 Extended test set a little, corrected current failures. 2017-03-11 20:51:25 -05:00
Thomas Harte
443d57bc32 Slimmed output and added first six tests. Acid Drop fails since I'm not yet declaring Atari 16k and Atari 32k. 2017-03-11 20:43:19 -05:00
Thomas Harte
57ec756f5b Started speccing out a unit test for Atari ROM analysis. 2017-03-11 20:33:58 -05:00
Thomas Harte
b193248056 Ensured that queue is not touched at all outside of the critical section. 2017-03-11 18:17:09 -05:00
Thomas Harte
a72d70e707 Enabled code coverage calculation for unit tests. 2017-03-11 17:44:56 -05:00
Thomas Harte
38ce4dc56c Fixed potential deadlock, if a delegate decided to dealloc the queue as a result of its prompting. 2017-03-11 17:44:02 -05:00
Thomas Harte
d3257c345a Tested against public ROMs and corrected. Also moved the deferred adjustment into a more canonical place. 2017-03-04 17:00:28 -05:00
Thomas Harte
e09b76bf32 Fixed 'same value, then immediate increment, then proper counting increments' behaviour and ensured it takes one cycle to commit a value. Adjusted tests to match. 2017-03-04 15:57:54 -05:00
Thomas Harte
dcd0c90283 Switched time of best-effort updater delegate setting, to avoid a callback before setupClockRate has happened, and therefore before it's clear what should be going on with audio. 2017-02-26 21:58:59 -05:00
Thomas Harte
2f0c923c29 Switched away from @synchronized as it appears possibly to be the lock used during -dealloc, creating deadlock with the CSAudioQueueDeallocLock. 2017-02-22 21:42:10 -05:00
Thomas Harte
4c947ad553 Attempted to resolve risk of an audio callback being in progress when -dealloc is received. 2017-02-22 21:12:59 -05:00
Thomas Harte
1d03793f22 Fixed potential race condition: ensure the queue is disposed of synchronously because otherwise there'll be a potential dangling reference to self. 2017-02-22 07:35:09 -05:00
Thomas Harte
99a35266e1 Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context. 2017-02-19 21:20:37 -05:00
Thomas Harte
dd17459687 Added my first failing test: delay is incorrect when resetting outside of the play area. 2017-02-12 20:42:49 -05:00
Thomas Harte
cd90118a0f Added two, extraordinarily simple tests. 2017-02-12 20:32:53 -05:00
Thomas Harte
327c19a222 Slightly shuffled to avoid a race condition on the best-effort updater. 2017-02-11 12:58:47 -05:00
Thomas Harte
92754ace7a Some mild fixes get me up to having a rolling screen of vertical lines. Which is what I was hoping for right now! 2017-01-29 22:16:23 -05:00
Thomas Harte
d51f185dc7 Made an attempt to reintroduce the basic horizontal loop. 2017-01-29 15:43:57 -05:00