Thomas Harte
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0808e9b6fb
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Pulled the 6502 into a CPU namespace, making it an instance of something that has micro-opcodes and schedules them, and factoring out the formulation of a register pair.
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2017-05-14 22:08:15 -04:00 |
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Thomas Harte
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b81a2cc273
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First tentative steps towards adding a Z80 implementation.
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2017-05-14 17:46:41 -04:00 |
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Thomas Harte
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8e35e913bb
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Formally withdrew the 'load automatically' option for the Vic, having removed that option elsewhere.
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2017-05-14 16:59:24 -04:00 |
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Thomas Harte
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2edf73908c
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Temporarily disabled the existing fast loading implementation in pursuit of another, and started trying to correct the lack of connection between the userport VIA and the tape drive.
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2017-05-06 22:00:12 -04:00 |
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Thomas Harte
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92a8b68859
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Dumped Mach-specific test-and-set in favour of ordinary C11.
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2017-04-15 21:41:59 -04:00 |
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Thomas Harte
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bdd432fe1d
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Added an ugly workaround for the empirical sound shutdown issues.
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2017-03-26 20:28:04 -04:00 |
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Thomas Harte
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e01f3f06c8
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Completed curly bracket movement.
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2017-03-26 14:34:47 -04:00 |
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Thomas Harte
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031a68000a
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Added a class to contain the Pitfall 2 pager and a skeleton of initial work.
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2017-03-18 22:08:47 -04:00 |
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Thomas Harte
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c3d82f88a5
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Tidied up and commented on the Activision stack implementation.
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2017-03-18 21:01:58 -04:00 |
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Thomas Harte
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c033bad0b9
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Here's MNetwork!
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2017-03-18 20:51:49 -04:00 |
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Thomas Harte
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c31d85f820
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Re-emplaced the MegaBoy. Also cut detritus from the main Atari header.
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2017-03-18 19:02:34 -04:00 |
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Thomas Harte
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217fbf257e
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CBS RAM Plus returns.
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2017-03-18 18:56:20 -04:00 |
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Thomas Harte
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0b611a14b9
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Tigervision paging returns.
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2017-03-18 18:50:13 -04:00 |
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Thomas Harte
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df6861c9dc
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Parker Bros paging is back.
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2017-03-18 18:21:01 -04:00 |
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Thomas Harte
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a4cd12394e
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Reinstated the Activision stack pager.
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2017-03-18 18:03:48 -04:00 |
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Thomas Harte
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bb3daaa99b
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Sought to reintroduce the Atari 8k paging scheme, at the same time deciding to do away with the copy and paste of holding on to ROM data.
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2017-03-18 15:04:01 -04:00 |
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Thomas Harte
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14a76af0d3
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Started trying to float out bus control to cartridges.
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2017-03-17 20:28:07 -04:00 |
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Thomas Harte
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a6897ebde0
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Added an attempt to distinguish the MegaBoy (now with proper capitalisation) and a test for it.
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2017-03-13 20:43:12 -04:00 |
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Thomas Harte
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582da14a14
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Added an enumerated type and detection of Pitfall 2.
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2017-03-13 08:15:36 -04:00 |
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Thomas Harte
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8e147444d5
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Added a readme, as is traditional for folders I'm excluding from Git.
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2017-03-12 22:16:12 -04:00 |
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Thomas Harte
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2c07cce282
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Had the wrong paging scheme listed for Robot Tank and Thwocker. Better to get this right before trying to come up with a test for the Activision stack scheme.
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2017-03-12 21:03:10 -04:00 |
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Thomas Harte
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597bd97b01
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Corrected two more table errors.
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2017-03-12 15:46:25 -04:00 |
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Thomas Harte
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38de5300e5
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Elevator Action seemingly uses a Super Chip.
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2017-03-12 15:43:42 -04:00 |
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Thomas Harte
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146f3ea0f5
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Fixed: Crystal Castles is 16kb.
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2017-03-12 15:39:07 -04:00 |
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Thomas Harte
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78213f1e95
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Fixed a couple more table entries, introduced per-size tests (plus a catch-all), to speed up the development/testing cycle.
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2017-03-12 15:35:36 -04:00 |
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Thomas Harte
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de347ad7c8
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Improved CBS RAM Plus and Super Chip detection exclusion, reducing error count to 15.
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2017-03-12 14:03:17 -04:00 |
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Thomas Harte
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a4bba8a92e
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Made a couple of lookup table fixes and corrected RAM region detection windows; failures now down to 19.
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2017-03-11 23:18:30 -05:00 |
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Thomas Harte
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fcacfc2726
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Tidied up spacing, slightly.
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2017-03-11 23:01:42 -05:00 |
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Thomas Harte
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bab464e765
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I'm far from confident, but this should reduce the deviations close to those that result from mistakes by the static analyser, rather than table errors.
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2017-03-11 22:58:11 -05:00 |
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Thomas Harte
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2879763c34
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Reduced to 84 failures through more accurate tabulation.
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2017-03-11 21:52:52 -05:00 |
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Thomas Harte
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ea2ea30193
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Fleshed entire table out with most common values. Exceptions now to fix.
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2017-03-11 21:11:25 -05:00 |
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Thomas Harte
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608569cc48
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Typed out all the 'A's that I am aware of. So about 5% done.
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2017-03-11 20:58:38 -05:00 |
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Thomas Harte
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c7e973aab4
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Extended test set a little, corrected current failures.
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2017-03-11 20:51:25 -05:00 |
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Thomas Harte
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443d57bc32
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Slimmed output and added first six tests. Acid Drop fails since I'm not yet declaring Atari 16k and Atari 32k.
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2017-03-11 20:43:19 -05:00 |
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Thomas Harte
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57ec756f5b
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Started speccing out a unit test for Atari ROM analysis.
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2017-03-11 20:33:58 -05:00 |
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Thomas Harte
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b193248056
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Ensured that queue is not touched at all outside of the critical section.
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2017-03-11 18:17:09 -05:00 |
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Thomas Harte
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a72d70e707
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Enabled code coverage calculation for unit tests.
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2017-03-11 17:44:56 -05:00 |
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Thomas Harte
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38ce4dc56c
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Fixed potential deadlock, if a delegate decided to dealloc the queue as a result of its prompting.
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2017-03-11 17:44:02 -05:00 |
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Thomas Harte
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d3257c345a
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Tested against public ROMs and corrected. Also moved the deferred adjustment into a more canonical place.
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2017-03-04 17:00:28 -05:00 |
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Thomas Harte
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e09b76bf32
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Fixed 'same value, then immediate increment, then proper counting increments' behaviour and ensured it takes one cycle to commit a value. Adjusted tests to match.
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2017-03-04 15:57:54 -05:00 |
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Thomas Harte
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dcd0c90283
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Switched time of best-effort updater delegate setting, to avoid a callback before setupClockRate has happened, and therefore before it's clear what should be going on with audio.
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2017-02-26 21:58:59 -05:00 |
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Thomas Harte
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2f0c923c29
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Switched away from @synchronized as it appears possibly to be the lock used during -dealloc, creating deadlock with the CSAudioQueueDeallocLock.
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2017-02-22 21:42:10 -05:00 |
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Thomas Harte
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4c947ad553
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Attempted to resolve risk of an audio callback being in progress when -dealloc is received.
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2017-02-22 21:12:59 -05:00 |
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Thomas Harte
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1d03793f22
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Fixed potential race condition: ensure the queue is disposed of synchronously because otherwise there'll be a potential dangling reference to self.
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2017-02-22 07:35:09 -05:00 |
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Thomas Harte
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99a35266e1
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Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context.
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2017-02-19 21:20:37 -05:00 |
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Thomas Harte
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dd17459687
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Added my first failing test: delay is incorrect when resetting outside of the play area.
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2017-02-12 20:42:49 -05:00 |
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Thomas Harte
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cd90118a0f
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Added two, extraordinarily simple tests.
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2017-02-12 20:32:53 -05:00 |
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Thomas Harte
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327c19a222
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Slightly shuffled to avoid a race condition on the best-effort updater.
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2017-02-11 12:58:47 -05:00 |
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Thomas Harte
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92754ace7a
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Some mild fixes get me up to having a rolling screen of vertical lines. Which is what I was hoping for right now!
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2017-01-29 22:16:23 -05:00 |
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Thomas Harte
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d51f185dc7
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Made an attempt to reintroduce the basic horizontal loop.
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2017-01-29 15:43:57 -05:00 |
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