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Commit Graph

256 Commits

Author SHA1 Message Date
Thomas Harte
097a9caa95 Delegates are all nullable, naturally. 2016-06-23 09:37:49 -04:00
Thomas Harte
454e98302d Slight rearrangement plus a setting of the CSMachine delegate corrects audio after a clock rate change. 2016-06-20 22:18:41 -04:00
Thomas Harte
31b26b8118 Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been. 2016-06-20 21:47:27 -04:00
Thomas Harte
3591479571 Fixed mismatch between initial tick box states and communicated switches; ensured they're visible upon launching a game. 2016-06-20 21:31:07 -04:00
Thomas Harte
25a5455d33 Completed bridge interface. 2016-06-20 21:07:01 -04:00
Thomas Harte
fe17d1778c Expanded 6532 tests substantially, beefing up implementation to match. 2016-06-20 21:02:42 -04:00
Thomas Harte
6c3f5d2caf Fixed window sizing. 2016-06-19 21:40:35 -04:00
Thomas Harte
4db61d98f4 Killed the .cpp. 2016-06-19 20:21:38 -04:00
Thomas Harte
d5aaad396e Added a TODO on my lack of knowledge. 2016-06-19 20:13:31 -04:00
Thomas Harte
7cf6008e7c Started some very basic RIOT unit tests; corrected to pass. 2016-06-19 20:12:47 -04:00
Thomas Harte
065ec618c4 Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600. 2016-06-19 19:36:34 -04:00
Thomas Harte
ce2f5515c0 Made some minor documentation improvements, killed 6522.cpp as the 6522 is going to be a template only, attempting to promote good inlining behaviour. 2016-06-19 18:11:37 -04:00
Thomas Harte
ef3ed1f436 Implemented full paste ability for any machine that is a typer. 2016-06-19 16:35:04 -04:00
Thomas Harte
e7aeed2f03 Established a general pattern for machines that can type things. Started working on the Vic typing itself. 2016-06-19 13:10:52 -04:00
Thomas Harte
f4915c5ad6 Fixed test and added basic implementation of data direction. 2016-06-18 17:17:03 -04:00
Thomas Harte
eea850cd12 Added a deliberately failing data direction test. 2016-06-18 16:40:01 -04:00
Thomas Harte
2282b59768 Added a quick latching test, and shortened test messages, albeit that they're still displeasingly boilerplate. 2016-06-18 16:10:46 -04:00
Thomas Harte
5d26cd85a3 Wrote test case for what appears to be correct timer behaviour if those were acting in isolation. Ensured implementation matches test case. 2016-06-18 14:30:23 -04:00
Thomas Harte
394902f409 Switched to clocking the 6522 by the half-cycle. Very trivial test now passes. 2016-06-18 13:57:10 -04:00
Thomas Harte
06fb2ff1c7 Started endeavouring to sketch out the boilerplate for writing a 6522 test harness. Added a default implementation of synchronise to the 6522 too, since not everybody is going to want one. 2016-06-18 09:28:46 -04:00
Thomas Harte
090e92ad26 Making this large has very limited side effects. So why not? 2016-06-16 21:41:17 -04:00
Thomas Harte
3b71d1a309 Switched to a variable-length buffer based on attempting to hit approximately a certain quality of service. 2016-06-16 21:35:22 -04:00
Thomas Harte
2ee78d42b9 Made an attempt also to trigger updates upon audio packets being returned, and significantly to reduce the size and quantity of those. This should get down to 11ms latency if the output wave is 44100; I might need to scale up the buffer size as the sampling rate increases or this is going to get crazy at 192Khz. 2016-06-16 20:51:35 -04:00
Thomas Harte
00a9f1bf24 Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated. 2016-06-16 20:39:46 -04:00
Thomas Harte
1921a6c469 Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater. 2016-06-16 18:19:23 -04:00
Thomas Harte
530cf3dcbb Made an attempt to consolidate serialisation and clock rate adherence, allowing a floating-point clock rate. 2016-06-16 18:04:54 -04:00
Thomas Harte
ce59ad1911 Minor on-disk shuffle, to try to clarify ownership of responsibility. 2016-06-15 08:11:30 -04:00
Thomas Harte
45999f5b26 This should be strong. 2016-06-15 08:07:59 -04:00
Thomas Harte
e0baaf17f1 Added class prefix. 2016-06-15 08:07:25 -04:00
Thomas Harte
695dd2e9e3 Started upon a delegate protocol for the AudioQueue, resolving my use of a deprecated API while I'm at it. 2016-06-15 07:35:34 -04:00
Thomas Harte
a9036e7aa4 Increased buffering range of audio as a quick fix for now. Basically means: increased latency as a short-term fix. 2016-06-14 07:31:47 -04:00
Thomas Harte
fcf4b14344 Extended to allow floating-point sampling rates. Which makes sense. 2016-06-13 19:30:41 -04:00
Thomas Harte
4fec625b19 Minor cleaning, implemented clearAllKeys. 2016-06-12 10:38:21 -04:00
Thomas Harte
ec604f1414 Expanded mapped keys just a tiny bit further. 2016-06-12 10:35:47 -04:00
Thomas Harte
167ed9b8bb Added enough to load a PRG as a ROM. 2016-06-11 14:00:12 -04:00
Thomas Harte
d9b001d3fc Minor clean-ups. 2016-06-11 13:51:04 -04:00
Thomas Harte
3e8d383615 Improved key map. Possibly enough to type some basic BASIC? 2016-06-11 13:19:59 -04:00
Thomas Harte
d1731b1d26 Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys. 2016-06-11 13:06:01 -04:00
Thomas Harte
271de23ee6 Ran on in and introduced a bunch more keys, hopefully to help to diagnose. 2016-06-11 12:26:19 -04:00
Thomas Harte
d7c1f5b18a Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen. 2016-06-11 11:50:37 -04:00
Thomas Harte
6522530e1c Actually, I'm dithering over whether the 6522 should be an ordinary class or a curiously-recurring template. But it'll need a file, definitely. 2016-06-06 21:56:02 -04:00
Thomas Harte
0b221e773f Fixed ROM naming and sizes, ensured machines without sound outputs don't end up with an audio queue. 2016-06-05 11:20:05 -04:00
Thomas Harte
f922d38ed2 The Vic now captures the ROMs sent to it and has just enough infrastructure to get to a black screen. Progress! 2016-06-05 10:51:07 -04:00
Thomas Harte
12243c40ad Kicking the ball a little further down the road, ROMs and PRGs now reach the actual emulated machine. 2016-06-05 09:06:59 -04:00
Thomas Harte
b29b2a5d08 Added forwarding of a loaded PRG from the Swift document to the wrapper. So I think that possibly completes the Swift side of things? 2016-06-05 09:01:32 -04:00
Thomas Harte
8052ce9223 System ROMs are now supplied to the Vic-20 wrapper, though they stop there. I also factored key forwarding out of the ElectronDocument and into the superclass, depending upon the child conforming to CSKeyboardMachine. 2016-06-05 08:53:05 -04:00
Thomas Harte
363e14a92f Reorganised system ROMs out of the Mac-specific folder, adjusted Mac code to expect to find them organised hierarchically (as how many os.roms am I going to have?) and added readme files to explain what's missing from the Git repository. 2016-06-05 08:33:01 -04:00
Thomas Harte
4c33517228 Added ROMs to the project and ensured they don't get uploaded. 2016-06-04 22:03:38 -04:00
Thomas Harte
b10a06e700 A CRT is still absent but this moves the ball back into the C++ side's court. 2016-06-04 22:00:50 -04:00
Thomas Harte
06e1db8c85 This now gets as far as missing selectors. 2016-06-04 21:49:03 -04:00