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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-09 21:29:53 +00:00
Commit Graph

1485 Commits

Author SHA1 Message Date
Thomas Harte
886d923e30 Attempts to permit fixed speed multiplication. 2020-02-10 23:30:32 -05:00
Thomas Harte
6147134423 Introduces frame locking for SDL. 2020-02-10 23:07:09 -05:00
Thomas Harte
bf6bc7c684 Adds speed control into the SDL build.
If I can just figure out how to manipulate OpenGL from the timer thread to SDL's satisfaction, this'll be as good as it probably gets via SDL.
2020-02-09 22:27:02 -05:00
Thomas Harte
0b0a7e241b Factors out the stuff of time warping. 2020-02-09 22:11:06 -05:00
Thomas Harte
705d14259c Experimentally switches to a 'high-resolution' clock for SDL. 2020-02-09 21:44:55 -05:00
Thomas Harte
2ea1e059a8 Softens swings in emulated machine speed. 2020-02-09 16:34:13 -05:00
Thomas Harte
dac217c98c Defers starting the macOS audio queue, and attempts to restart it upon packet loss.
Hopefully forever to vanish permanent audio loss?
2020-02-08 22:08:27 -05:00
Thomas Harte
c26c8992ae Reintroduces joystick support; eliminates CSBestEffortUpdater. 2020-02-08 21:27:04 -05:00
Thomas Harte
b76a5870b3 Moves drawing into the next timer tick after retrace if sync locked.
... which should mean it occurs within 1/600th of a second of announced retrace, which I assume always will be less than the retrace period. So: does the frame buffer update during retrace.

This should completely eliminate tearing for machines that can be synced to the native output rate.
2020-02-08 18:07:13 -05:00
Thomas Harte
7c0f3bb237 Gets to slightly adjusting execution speed and matching up respective vertical syncs.
I probably still need to move the ->draw inline.
2020-02-08 18:01:48 -05:00
Thomas Harte
f615d096ca Switch to obtaining refresh periods ephemerally.
Which simplifies the necessary delegate protocol.
2020-02-08 15:03:18 -05:00
Thomas Harte
09132306e4 Removes two temporary debugging steps. 2020-02-06 23:35:23 -05:00
Thomas Harte
f95b07efea Continues edging towards raster racing and/or time warping. 2020-02-06 23:35:03 -05:00
Thomas Harte
14d976eecb Starts towards an implementation of time warping. 2020-02-04 23:08:54 -05:00
Thomas Harte
e1cbad0b6d Ensures new displayLinkDelegates get a nudge with the initial display link. 2020-02-04 23:08:25 -05:00
Thomas Harte
e7410b8ed8 Uses objective clock for updates. 2020-02-04 22:24:54 -05:00
Thomas Harte
01fd1b1a2e Pulls out ticks as a macro constant.
For playing.
2020-02-03 22:44:39 -05:00
Thomas Harte
96769c52f6 Prevents an endless queue of backlogged updates. 2020-02-03 22:08:07 -05:00
Thomas Harte
cf9729c74f Takes a first shot at running OpenGL work throughout a frame.
Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00
Thomas Harte
0f2783075f Moves responsibility for timed updates to CSMachine, which gives the CSHighPrecisionTimer a shot. 2020-02-02 21:39:20 -05:00
Thomas Harte
256f4a6679 Fixes -invalidate: cancel the dispatch source, don't just suspend it, and wait until that is done. 2020-02-02 21:29:22 -05:00
Thomas Harte
085529ed72 Makes the shifter behaviour conform to its documentation. 2020-02-02 17:26:39 -05:00
Thomas Harte
019474300d Centralises responsibility for picking irrelevant numbers for a computer-style monitor. 2020-01-30 23:26:02 -05:00
Thomas Harte
8b1f183198 Reduce test duration much closer to two frames. 2020-01-28 23:25:01 -05:00
Thomas Harte
4766ec55fe Documents units. 2020-01-28 23:23:51 -05:00
Thomas Harte
c5edc879b6 Switches back to testing the monochrome monitor. 2020-01-28 22:12:57 -05:00
Thomas Harte
5c4623e9f7 Adds a sequence-point test for 72Hz mode.
Which immediately appears to trigger the hsync issue I'm also seeing in manual testing.
2020-01-28 20:27:24 -05:00
Thomas Harte
d0117556d1 Reintroduces CSHighPrecisionTimer. 2020-01-28 20:09:46 -05:00
Thomas Harte
9d340599a6 Towards ST 1bpp support: puts vsync in an appropriate location, starts experimenting with proper CRT timings. 2020-01-27 23:00:30 -05:00
Thomas Harte
189122ab84 Fixes test units. 2020-01-27 20:35:58 -05:00
Thomas Harte
7316a3aa88 Merge branch 'master' into FinalOverride 2020-01-26 23:42:25 -05:00
Thomas Harte
52e49439a6 Recreates display link upon a screen change.
Different screens may have different refresh rates, and I can find no guarantees about how Apple handles that.
2020-01-26 23:23:33 -05:00
Thomas Harte
6bcdd3177d Ensures that a change of screen issues a reshape. Just in case.
Thereby resolves display mis-sizing when dragging from a Retina display to a regular one, or vice versa.
2020-01-26 18:04:25 -05:00
Thomas Harte
b514756272 Adds the option to run machines at a multiple of their real speeds.
Exposed to SDL users only, for now.
2020-01-26 13:25:23 -05:00
Thomas Harte
9666193c67 Pulls the call to .update out of the critical section. 2020-01-25 14:50:28 -05:00
Thomas Harte
3f57020b00 Resolves thread safety oversights in SDK kiosk mode. 2020-01-25 14:48:00 -05:00
Thomas Harte
294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00
Thomas Harte
7bac439e95 Adds, and comments out, a useful temporary piece of debugging logging. 2020-01-23 22:14:22 -05:00
Thomas Harte
3c6a00dc3c Breaks a potential deadlock. 2020-01-22 22:10:20 -05:00
Thomas Harte
d97a073d1b Adds the necessary routine for all machines to be able to respond to get_scan_status.
They all just as the CRT, as all are currently based on the CRT. Which doesn't currently know the total clock rate it would need to in order properly to scale the answer to the question. Further thought coming.
2020-01-20 21:45:10 -05:00
Thomas Harte
3aa2c297a2 Adds feedback to the best-effort updater; enables the Cocoa port for audio event requests. 2020-01-20 17:38:25 -05:00
Thomas Harte
290db67f09 Adds a forward route for event flags. Doesn't yet account for extra time expended. 2020-01-20 17:09:01 -05:00
Thomas Harte
4de121142b Adds a flags parameter to the BestEffortUpdater delegate.
On the Cocoa side, cuts Swift out of the update loop, as that seems merely to add code.
2020-01-20 16:21:53 -05:00
Thomas Harte
3c760e585a Switches to accepting a bit mask of events to run_until. 2020-01-20 16:08:21 -05:00
Thomas Harte
8adb2283b5 Rewrites the best-effort updater to try to get better thread affinity. 2020-01-20 13:38:46 -05:00
Thomas Harte
add3ebcb44 Updates Xcode project. 2020-01-19 23:23:44 -05:00
Thomas Harte
1b4b6b0aee Renames: NumberTheory -> Numeric. 2020-01-19 23:14:35 -05:00
Thomas Harte
5391a699a4 Adds the ability for a PCMSegment to maintain 'fuzzy' (i.e. random) bits. Implements an LFSR for bit generation.
I'm not necessarily happy with the idea of just shoving in a [pseudo-]random number generator in rather than emulating the proper process underneath, but for now I throw my arms up.
2020-01-19 20:09:11 -05:00
Thomas Harte
229b7b36ed Merge branch 'master' into ShifterSync 2020-01-18 13:38:56 -05:00
Thomas Harte
f0da75f8e9 Opts in for the hardened macOS runtime.
Seemingly with no ill effects.
2020-01-16 22:18:18 -05:00