Thomas Harte
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ddcc34740b
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Added lots of debugging output while I attempt to locate the source of audio scratchiness, also simplified manner of dealing with wraparound within the AudioQueue wrapper.
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2016-01-18 13:50:19 -06:00 |
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Thomas Harte
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b58e59e2bb
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Fixed: now outputting the requested output rate, rather than massively overproducing at the input rate.
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2016-01-14 23:12:40 -05:00 |
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Thomas Harte
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383b2be4c6
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Fixed one off-by-one error.
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2016-01-14 21:33:27 -05:00 |
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Thomas Harte
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8bd04a6be4
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Switched model for filter subclasses. Implemented test square[-ish] wave to check for obvious stream errors. None is clear.
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2016-01-14 21:27:02 -05:00 |
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Thomas Harte
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38ffcaa262
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Here, at last, is _some_ audio output, at least.
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2016-01-14 20:33:22 -05:00 |
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Thomas Harte
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afde8dac49
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Closed the loop such that audio manages to bubble up into Objective-C.
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2016-01-13 22:38:59 -05:00 |
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Thomas Harte
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439d452e23
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Resolved some errors.
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2016-01-13 22:11:33 -05:00 |
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Thomas Harte
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49e89a4bcb
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I'm not yet completely convinced by my approach to time basing, but it'll probably do? If so then this more or less gets me ready for a point-sampled filtering.
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2016-01-13 22:02:39 -05:00 |
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Thomas Harte
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d9a7ef9e46
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Edging towards audio output; the speaker is given appropriate input and output rates, and then updated with current divider and enabled/disabled status.
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2016-01-13 21:03:43 -05:00 |
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Thomas Harte
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84ba4e2900
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Tidied a little, started working towards supporting speaker output.
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2016-01-12 22:19:56 -05:00 |
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Thomas Harte
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3437781abd
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Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
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2016-01-12 16:54:09 -05:00 |
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