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Commit Graph

1374 Commits

Author SHA1 Message Date
Thomas Harte
3eab1f8f7c Removes a little cruft. 2018-11-14 22:26:31 -05:00
Thomas Harte
9dff13cbbf Re-establishes output from the machines with 9918s and derivatives. 2018-11-14 22:25:19 -05:00
Thomas Harte
a47de9a884 Returns the Apple II to submitting video. 2018-11-14 22:04:57 -05:00
Thomas Harte
8a699b6072 Kills setup_output definitively, saving some indirection. set_scan_target takes its place. 2018-11-14 21:52:57 -05:00
Thomas Harte
6d277fecd5 Makes ScanTarget a little more communicative and orthogonal. 2018-11-10 19:52:57 -05:00
Thomas Harte
55da1e9c0f Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
Thomas Harte
014da41471 Ensures scan positions are communicated with a specified range, and switches manner of pixel clock communication. 2018-11-04 21:06:25 -05:00
Thomas Harte
f6562de325 Possibly adds enough for the Electron and ZX80 to start outputting dummy lines.
Let's see!
2018-11-03 23:40:39 -04:00
Thomas Harte
b40211d2c0 Starts to bend 'CRTMachine' to a world farther from owning the GPU relationship. 2018-11-03 21:54:25 -04:00
Thomas Harte
da4d883321 Adds first, incomplete attempts to talk to a ScanTarget from the CRT.
Does away with the hassle of `unsigned` while I'm here; that was a schoolboy error.
2018-11-03 19:58:44 -04:00
Thomas Harte
d1fc39d6e5 Attempts to carry on even if no BIOS is found. 2018-10-26 21:19:16 -04:00
Thomas Harte
a8645f80bf Introduces 'non-exclusive' emulator-space keyboards.
i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
2018-10-24 21:59:30 -04:00
Thomas Harte
e3fd63b2d7 Adds composite/RGB selection for the Master System. 2018-10-23 22:30:24 -04:00
Thomas Harte
00e7958a97 Separates request for an SMS2 VDP from current graphics mode.
Thereby fixes various minor segments of Codemasters games.
2018-10-23 22:19:45 -04:00
Thomas Harte
0822c96ce0 Implements the proper row counter values for > 192 row modes. 2018-10-19 22:37:56 -04:00
Thomas Harte
f49718e94b Ensures Codemasters games have the proper initial state. 2018-10-19 22:10:14 -04:00
Thomas Harte
6fff514901 Honours the region by implementing Japanese (no BIOS) and European (PAL) paths. 2018-10-19 21:37:05 -04:00
Thomas Harte
c365cca38a Makes order of operations explicit. 2018-10-18 22:37:04 -04:00
Thomas Harte
10d9cbdeb1 Adds an extra LOG to track the memory map as a potential cause of emulation failure. 2018-10-18 21:48:37 -04:00
Thomas Harte
57f03e660c Ensures console output only in debug builds. 2018-10-18 21:16:56 -04:00
Thomas Harte
6a2db52adb Ensures safe Megacart cartridge sizes too. 2018-10-18 21:09:05 -04:00
Thomas Harte
34e13d0d4d Clears top bit when reading the keypad and ensures no undefined behaviour reading the cartridge. 2018-10-18 21:05:58 -04:00
Thomas Harte
0278d5b61c Restores SG1000 compatibility. 2018-10-18 19:13:15 -04:00
Thomas Harte
52e02db5c8 Introduces horizontal counter latching and reading.
Then makes a new guess at frame IRQ position. But gets it wrong. Hmmm.
2018-10-11 19:56:32 -04:00
Thomas Harte
24644f1dd1 Adds a low-pass filter, picked entirely by ear, and switches to composite output, at least for now. 2018-10-07 18:39:03 -04:00
Thomas Harte
76f3b9f6ba Fixed: paging writes don't obstruct RAM. 2018-10-06 14:26:00 -04:00
Thomas Harte
7830cda912 Implements line querying and most of line interrupts. 2018-10-04 22:50:35 -04:00
Thomas Harte
e9328d819e Switches to RGB output, at least for development. 2018-09-30 20:47:03 -04:00
Thomas Harte
2e4c4c3e91 Makes some attempt to implement paging.
This causes several of the 32kb games to be recognised by the BIOS and permitted to start, so it really really may be time to stop deferring work on the VDP.
2018-09-24 21:34:42 -04:00
Thomas Harte
7515fa8a98 Ensures the SG1000 gets an unadulterated TMS and SN. 2018-09-23 22:24:29 -04:00
Thomas Harte
5b9e7213dd Adds a couple of joystick inputs.
SG1000 titles all seem to work now.
2018-09-23 21:55:07 -04:00
Thomas Harte
2253341904 This now goes far enough for the only SG1000 game I'm testing to start up.
Which hopefully gives me as much as I need to implement joypads, etc, and definitively get to just the VDP being outstanding.
2018-09-23 17:42:42 -04:00
Thomas Harte
e155dc8d6e Adds fairly standard memory map indirection. 2018-09-23 17:36:30 -04:00
Thomas Harte
00b2db4fb9 Ensures the Master System is informed when it should pretend to be an SG1000. 2018-09-23 16:34:47 -04:00
Thomas Harte
f59386f523 Adds just enough input logic that the Sega sound now plays. 2018-09-23 16:05:37 -04:00
Thomas Harte
38a1fde3bf Attempts to permit Master System interrupts. 2018-09-23 00:07:46 -04:00
Thomas Harte
40c7a63fb5 Makes a first attempt at Master System IO decoding. 2018-09-22 23:45:29 -04:00
Thomas Harte
d9e65cd758 Ensures neither the ColecoVision nor the MSX processes mid-cycles. 2018-09-21 22:53:35 -04:00
Thomas Harte
e511261b04 Adds a Master System class, so that SMSs can end up somewhere. 2018-09-21 22:13:07 -04:00
Thomas Harte
0d01346ad4 Advertises SMS support and goes as far as realising it needs to spawn a Master System. 2018-09-20 22:04:28 -04:00
Thomas Harte
e7f4babf41 Starts taking steps towards SMS/GG and V9938/9958 support.
Specifically: routine namespace stuff, plus the intention to move to a table-based operation+cost version of timing. Reordering works fine for the TMS, and probably would also for the SMS/GG, but it'd be problematic with the command engine of the V9938/9958 and maintaining a consistent set of code is easier.
2018-09-17 22:59:16 -04:00
Thomas Harte
a8b116e217 Turns down the Apple II brightness a little.
So that light blue is more like a blue.
2018-09-17 20:08:20 -04:00
Thomas Harte
868cd5cb09 Improves alignment request. 2018-09-12 20:27:02 -04:00
Thomas Harte
dec18d9acc Restores full pixel output to the Electron. 2018-09-12 20:25:30 -04:00
Thomas Harte
a7508bc2ae Switching explicitly to one pixel per sample eliminates the need for a bookender. 2018-09-12 20:11:17 -04:00
Thomas Harte
a38639d099 Eliminates the concept of an iCoordinate.
Real-life precision appears not to support the idea of sub-sample pixel storage.
2018-09-12 20:05:39 -04:00
Thomas Harte
c6e94bc2a6 Adds missing #include. 2018-09-11 21:55:03 -04:00
Thomas Harte
09dafb1a79 Simplifies and corrects MSX pasting behaviour.
Now including mapping \n -> \r.
2018-09-11 21:46:28 -04:00
Thomas Harte
36ff2105fb Updates C-style (bool) casts. 2018-09-11 20:37:15 -04:00
Thomas Harte
5445081c96 It's eight pixels that aren't written in double output mode, not four. 2018-09-10 21:38:05 -04:00